New launcher, replacing JNLP

Announcements about major changes in Haven & Hearth.
mozilla
Posts: 3
Joined: Fri Feb 23, 2018 1:24 am
Location: United Kingdom

Re: New launcher, replacing JNLP

Post by mozilla »

windows 7 ultimate x64, downloaded and works fine
Porterwake
Posts: 125
Joined: Mon Sep 28, 2015 3:09 am
Location: Wisconsin

Re: New launcher, replacing JNLP

Post by Porterwake »

Yeah when I click PLAY it freezes.
User avatar
Thatguyintheback100
Posts: 104
Joined: Sat Sep 20, 2014 6:10 pm

Re: New launcher, replacing JNLP

Post by Thatguyintheback100 »

Is there any way to keep map progress? Upon using the new launcher my map was reset.

the newer one works now
User avatar
2d0x
Posts: 782
Joined: Wed Dec 21, 2016 4:09 am
Location: Russia

Re: New launcher, replacing JNLP

Post by 2d0x »

Thatguyintheback100 wrote:Is there any way to keep map progress? Upon using the new launcher my map was reset.

the newer one works now
Same :\ Before changing, it was worth creating a converter.
Excuse me, I don't speak English.
Myzreal
Posts: 69
Joined: Sun Jul 03, 2011 5:32 pm

Re: New launcher, replacing JNLP

Post by Myzreal »

Hi bois, as a Java dev by profession I just wanted to drop in and mention that Java being pay-to-use now is only in case you're using Oracle's JDK distribution, which you absolutely do not have to be doing - simply use this to grab a compiled OpenJDK version you need and you're good to go (unless you depend on Oracle-specific additions to the JDK, in which case you've made a terrible mistake :) ) - https://adoptopenjdk.net/
Paste me to get hacked: http://a/%%30%30
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: New launcher, replacing JNLP

Post by jorb »

The new launcher should preserve map progress now. Feel free to confirm/deny.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
2d0x
Posts: 782
Joined: Wed Dec 21, 2016 4:09 am
Location: Russia

Re: New launcher, replacing JNLP

Post by 2d0x »

jorb wrote:The new launcher should preserve map progress now. Feel free to confirm/deny.
Yes it works, thanks.
Excuse me, I don't speak English.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: New launcher, replacing JNLP

Post by loftar »

Myzreal wrote:Hi bois, as a Java dev by profession I just wanted to drop in and mention that Java being pay-to-use now is only in case you're using Oracle's JDK distribution
More importantly, it also only does if you insist on using an old version of Oracle's JDK and require support for it. It's still free even from Oracle as long as you don't do that.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: New launcher, replacing JNLP

Post by MagicManICT »

loftar wrote:
Myzreal wrote:Hi bois, as a Java dev by profession I just wanted to drop in and mention that Java being pay-to-use now is only in case you're using Oracle's JDK distribution
More importantly, it also only does if you insist on using an old version of Oracle's JDK and require support for it. It's still free even from Oracle as long as you don't do that.
So to make sure I'm clear, they're doing what Microsoft is doing with Win7 support. Upgrade or pay for legacy support.

This is not what I was reading off the Oracle licensing agreements for developers.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

Return to “Announcements”