I'm experiencing gamer fatigue in my region.
Poeple play, but on a much smaller scale than before.
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Player numbers
Favourite thread: viewtopic.php?f=9&t=3388
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Lightning2
- Posts: 662
- Joined: Mon Aug 10, 2009 12:26 pm
- Location: Sodom
Re: Player numbers
good job!jorb wrote:No, never. We're pretty impressed ourselves.dageir wrote:It baffles me to see still the number of players still over 1000 every day. This is great!
Has it been more players for a longer time than any world before?
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Player numbers
I can't help but notice that the numbers are dwindling like previous worlds. 50% of my "village" has been deserted. I think the game reaches a point where there are few new things to do. The new things available are too time consuming (behind big stat requirements for example) to the average player. What can we do to keep the interest up?

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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Player numbers
0. some ppl caught by real life (jobs)
1. ppl overpaced ...
2. too time consuming tasks for some
3. Summer is comming
1. ppl overpaced ...
2. too time consuming tasks for some
3. Summer is comming
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Player numbers
You plateau once: the walls are up, the claims cover everything that matters, all domestic animals are tamed with more than you need at any given time, you have a lvl 5+ mine with access to all metals, when trees start slowing down to RNG rolls because of herb table/soil/water/pot limitations, and when your stats are high enough to face tank or cheese any animals you'd encounter on the surface
Once you've reached the goals above all that's left is maintenance/repetition and maybe the odd dungeon if you have enough active villagers left at that point to progress through them in one sitting. Surprisingly, people don't find that very engaging.
Once you've reached the goals above all that's left is maintenance/repetition and maybe the odd dungeon if you have enough active villagers left at that point to progress through them in one sitting. Surprisingly, people don't find that very engaging.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Player numbers
yep good description of what i meant with overpaced ... all this in 2-4 month ... i wonder how a persistent world should ever work when a good amount of the "main backbone" of players (vets - multisubbers) are through with it in that short time ... especially in the light of "can't catch up" and "wipe wipe i'm bored" ...
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Player numbers
Humans seem to like war (at least as a spectator sport, not so much when being subjected to it), so that could be an option.
Sadly that's not compatible with how character development in H&H currently works.
Sadly that's not compatible with how character development in H&H currently works.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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CSPAN
- Posts: 885
- Joined: Mon Apr 04, 2011 12:10 am
Re: Player numbers
PvP won't be successful until caps are put in place. Rename this iteration to World AD.
LS of Twin Lakes BIG TRUCKS
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Player numbers
Honestly i play HnH mainly because i can refuse to play war ... or spectacle it ... it has already a much too big focus ... the best things i ever encountered in HnH where all those friendly cooperative acts (that often enough got smashed by warmongers) ... and when i look at the development part of social interaction i don't see much change in helping that "player driven" stance since years ... maybe it's time to focus more on that ?!?Granger wrote:Humans seem to like war (at least as a spectator sport, not so much when being subjected to it), so that could be an option.
Sadly that's not compatible with how character development in H&H currently works.
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head