People walk around without full HHP and die to cleaves. Or take a few hits then a cleave and die from that. It's not sand fleas and leeches. Leeches take long enough to tick that the person could easily wake up and take them off.Sevenless wrote:There have been many people murdered this world despite lacking rage and being full HHP. In a thread I saw about it, they mentioned leeching and sand-fleeing was how it was being done. I swear I read a thread recently where loftar alluded to not wanting to prevent leeching, but I'll accept the ass pants if I'm wrong about the mechanics without doing sufficient research.
Someone is doing it somehow, and not just through a lucky/perfectly calculated 90%hhp knockdown.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Rage vs. non-Rage
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Rage vs. non-Rage
Have high constitution
Eat heart containers
Armor
Get strider and max inventory space
Carry more water than your attacker
Learn to run
Use silver for the ferryman
Eat heart containers
Armor
Get strider and max inventory space
Carry more water than your attacker
Learn to run
Use silver for the ferryman


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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: Rage vs. non-Rage
Yeah, crutches-advices. This is a collection of rather abstract half-measures, which do not guarantee the desired result.azrid wrote:Have high constitution
Eat heart containers
Armor
Get strider and max inventory space
Carry more water than your attacker
Learn to run
Use silver for the ferryman
Excuse me, I don't speak English.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Rage vs. non-Rage
azrid wrote: Carry more water than your attacker

ya just get your troll belt and fill it water lmao nice joke
I recall having a conversation with someone on this forum trying to tell me inventories filled with water wasn't a thing any more...
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: Rage vs. non-Rage
If literally, then I have more water; I will run, overtaking the wind ;TKaios wrote:azrid wrote: Carry more water than your attacker
ya just get your troll belt and fill it water lmao nice joke...

Excuse me, I don't speak English.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Rage vs. non-Rage
Your safety shouldn't be guaranteed.2d0x wrote:Yeah, crutches-advices. This is a collection of rather abstract half-measures, which do not guarantee the desired result.azrid wrote:Have high constitution
Eat heart containers
Armor
Get strider and max inventory space
Carry more water than your attacker
Learn to run
Use silver for the ferryman
You can greatly decrease the chance of dying though.


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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: Rage vs. non-Rage
True? Many times you can die before getting a strider, a high constitution and silver. Quite often, several players suddenly attack (and they may also have a strider credo).azrid wrote: You can greatly decrease the chance of dying though.
With the same success, you can advise just to become a top player.azrid wrote:...Eat heart containers...
But you will not overtake the horse. Be riding? May scare a horse or throw a rider, etc. In other words: the advice is obvious but it does not help, just change the tactics of attack.azrid wrote:...Learn to run...
Excuse me, I don't speak English.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Rage vs. non-Rage
I've made arguments against that concept, but what bugs me most is the impression of safety.azrid wrote:Your safety shouldn't be guaranteed.
You can greatly decrease the chance of dying though.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Rage vs. non-Rage
You don't need to be a top player to complete ant dungeons.2d0x wrote:With the same success, you can advise just to become a top player.azrid wrote:...Eat heart containers...
The whole idea is to get better at the game. The more knowledge and skill you have the higher chance of your survival.
You could also learn when raider types play. Or make friends with them.
If you truly are a very bad player then the best bet is just to make alts for different tasks to reduce the loss.


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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Rage vs. non-Rage
Nope, you just need to be the worst, second worst, third worst, fourth worst and fifth worst and you're set to go.azrid wrote:You don't need to be a top player to complete ant dungeons.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system