Allow ko'ed non-rage players to port back from water

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Ozzy123
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Allow ko'ed non-rage players to port back from water

Post by Ozzy123 »

As subject says, maybe we should finally allow non-rage players to port back from water when they get ko'ed by another player
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shubla
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Re: Allow ko'ed non-rage players to port back from water

Post by shubla »

"no bcuz water shuld be dangerous, cry moar nubs" - jorb, multiple times previously

I agree that its stupid.

To make the process clear:
1. You are in a rowboat, peacefully boating around in a river or a lake.
2. A wild knarr or other faster boat than yours appears, they instantly aggro you and knock you out in 2-3 seconds
3. You did not really have time to think, react, or move, so you get knocked out in deep water
4. They destroy your boat
5. You drown
The drowning and boat destroying happens faster than you can teleport to your HF.
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loskierek
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Re: Allow ko'ed non-rage players to port back from water

Post by loskierek »

Maybe make rowboats/dugouts rage dependant. If a non-rage character gets knocked out the boat can not be destroyed as long as the player sits in it. If a rage char get's knocked out the boat might be bashed.
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ErdTod
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Re: Allow ko'ed non-rage players to port back from water

Post by ErdTod »

loskierek wrote:Maybe make rowboats/dugouts rage dependant. If a non-rage character gets knocked out the boat can not be destroyed as long as the player sits in it. If a rage char get's knocked out the boat might be bashed.
Then rage chars will row along with 1 non-rage to not to be drowned, and force leaving scents... But idk if that is of any use, never did any PvP.
loskierek
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Re: Allow ko'ed non-rage players to port back from water

Post by loskierek »

ErdTod wrote:
loskierek wrote:Maybe make rowboats/dugouts rage dependant. If a non-rage character gets knocked out the boat can not be destroyed as long as the player sits in it. If a rage char get's knocked out the boat might be bashed.
Then rage chars will row along with 1 non-rage to not to be drowned, and force leaving scents... But idk if that is of any use, never did any PvP.
how would that prevent rage character from dying? you can still continue atacking them after KO it would only save the non rage character
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ErdTod
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Re: Allow ko'ed non-rage players to port back from water

Post by ErdTod »

loskierek wrote:
ErdTod wrote:
loskierek wrote:Maybe make rowboats/dugouts rage dependant. If a non-rage character gets knocked out the boat can not be destroyed as long as the player sits in it. If a rage char get's knocked out the boat might be bashed.
Then rage chars will row along with 1 non-rage to not to be drowned, and force leaving scents... But idk if that is of any use, never did any PvP.
how would that prevent rage character from dying? you can still continue atacking them after KO it would only save the non rage character
Not prevent from dying, but leave murder scents
loskierek
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Re: Allow ko'ed non-rage players to port back from water

Post by loskierek »

Yea but destroying boat to avoid is not really how the game is supposed to be played dont you think?
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ErdTod
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Re: Allow ko'ed non-rage players to port back from water

Post by ErdTod »

loskierek wrote:Yea but destroying boat to avoid is not really how the game is supposed to be played dont you think?
I agree, even though destroying a boat does feel like a valid mechanic. But I support having less stupid ways to die.
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2d0x
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Re: Allow ko'ed non-rage players to port back from water

Post by 2d0x »

loskierek wrote:Yea but destroying boat to avoid is not really how the game is supposed to be played dont you think?
If this works for non-Rage characters only, then there will be no contradiction.
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Headchef
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Re: Allow ko'ed non-rage players to port back from water

Post by Headchef »

No we should not, mister chinup :lol:

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