Many online games offer this feature, a short period after login where you are immune to pvp/pve engages.
This immunity could last up to 30 seconds, and would break if moving or engaging in combat.
This would fix the pve issues where you login into an aggressive animal, and find yourself chipped down to half health before even seeing anything on your screen.
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Login immunity
But that might happen only if you logged out in the wilderness. Which on its own was your own decision (if we are not talking power outage and stuff like that), could have hearthed home even if it was an urgent RL stuff pulling you out of the game. Logging out in the wilderness brings in additional risks. Sounds quite fair to me and IMO should not be changed. Adding more safety for resource-checking alts doesn't sound right.dullah wrote:This would fix the pve issues where you login into an aggressive animal, and find yourself chipped down to half health before even seeing anything on your screen.
Too old to rock-n-roll, too young to die.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Login immunity
I once logged into an aggressive animal that instantly aggro'd me, in the middle of my base, it wearing a dhelm and wielding a sword.Hrenli wrote:But that might happen only if you logged out in the wilderness.dullah wrote:This would fix the pve issues where you login into an aggressive animal, and find yourself chipped down to half health before even seeing anything on your screen.
Animals (the four-legged kind) also wander through visitor gates but sadly the devs forgot to apply visitor debuff to these.
So no, it's not a problem existing only in the wilderness.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Login immunity
Base with open gates IS wilderness.Granger wrote:So no, it's not a problem existing only in the wilderness.
Too old to rock-n-roll, too young to die.
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Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: Login immunity
Imagine making excuses when you could just put roundpole fence on the inside of your ''open gate''.
No support for this.
No support for this.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Login immunity
I think a good compromise would be the ability to choose "login to hearth" at any time.
If your base isn't secured vs animals that's on you (roundpole fence inside Vgates keeps animals out and doesn't need to be locked, which is admittedly a silly workaround to the animals walking through Vgates issue).
If your base isn't secured vs animals that's on you (roundpole fence inside Vgates keeps animals out and doesn't need to be locked, which is admittedly a silly workaround to the animals walking through Vgates issue).
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Login immunity
As you missed the point: I logged in onto someone who was currently busy looting my base (no visitor gates existed back then, but brickbashing).Hrenli wrote:Base with open gates IS wilderness.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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loskierek
- Posts: 691
- Joined: Mon May 23, 2011 2:22 pm
Re: Login immunity
if it added up to ur TW then yeah otherwisw i can see exploit potential of hearting by relogingSevenless wrote:I think a good compromise would be the ability to choose "login to hearth" at any time.
If your base isn't secured vs animals that's on you (roundpole fence inside Vgates keeps animals out and doesn't need to be locked, which is admittedly a silly workaround to the animals walking through Vgates issue).
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: Login immunity
That was quite clear. I just tried to point out that even open gates would make your base to qualify as wilderness. The same, of course, goes to absence of (part of a) wall.Granger wrote:As you missed the point: I logged in onto someone who was currently busy looting my base (no visitor gates existed back then, but brickbashing).
Too old to rock-n-roll, too young to die.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Login immunity
I suggested this years ago... every time it comes up, jorb and/or loftar seem pretty meh about implementing it. I'm not sure if it's more a design standpoint, if they don't like it, or what. I've just learned to accept it.dullah wrote:Many online games offer this feature, a short period after login where you are immune to pvp/pve engages.
This immunity could last up to 30 seconds, and would break if moving or engaging in combat.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.