Non-rage knockout protection should not apply vs animals

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Leksar
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Joined: Thu Apr 08, 2010 6:43 pm

Re: Non-rage knockout protection should not apply vs animals

Post by Leksar »

I have a better idea, just make so that people w/o rage couldn't kill the animals.
EZ BALANCE.

better make the hunting system not being a stupid contest with reaggroing ten times per second and cliff/water abusing, and then, when we will have some working system, we can make desicion with relevant info.
Hrenli
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Re: Non-rage knockout protection should not apply vs animals

Post by Hrenli »

shubla wrote:Most people who post on this thread are quite experienced players, who will not get killed by these animals, even if they could kill you.
People who suffer from this change are mainly noobs who dont post on forums
This is probably true. Therefore I'd vote for making only trolls/mammoths/whales really deadly. And definitely vote for making rage/nonrage treated equally in that regard.
Too old to rock-n-roll, too young to die.
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Lojka
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Re: Non-rage knockout protection should not apply vs animals

Post by Lojka »

making mammonth deadly will make half of players not even trying to kill them

the ones that knows, how to abuse and kill them with some palisades bugs or whatever will kill them, and others will not even try and never learn
Hrenli
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Re: Non-rage knockout protection should not apply vs animals

Post by Hrenli »

Lojka wrote:making mammonth deadly will make half of players not even trying to kill them
As in contrast to how it is right now when every single player who sees a mammoth immediately charges forward at him, right?
Too old to rock-n-roll, too young to die.
Tamalak
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Re: Non-rage knockout protection should not apply vs animals

Post by Tamalak »

tbh I think that an animal shouldn't ever do more than kick the crap out of you and wander off, regardless of rage status. The risk/reward is too out of whack if they can kill you, a rational player would never try a remotely challenging animal, and if you're not incentivized to take on a challenge the game is boring.

It's already pretty punishing if you miscalculate, a moose made me its woman a couple days ago, shredded my armor, 100 hhp damage, just a painful recovery. If you want to increase the punishment for failing an animal fight, just make the wounds worse.
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Lojka
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Re: Non-rage knockout protection should not apply vs animals

Post by Lojka »

Hrenli wrote:
Lojka wrote:making mammonth deadly will make half of players not even trying to kill them
As in contrast to how it is right now when every single player who sees a mammoth immediately charges forward at him, right?
when we met our first mammoth near our base, we at least try to lure him to walls to see what he can/will do
and only after that we learn a bit of his mechanics

never would do that if animals would kill after KO
NeoBasilisk
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Joined: Thu Jun 06, 2013 12:48 am

Re: Non-rage knockout protection should not apply vs animals

Post by NeoBasilisk »

dafels wrote:Animals should be deadly like it was always before
before there were only 2 animals you had to watch out for
boars and bears
these are different times
NeoBasilisk
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Re: Non-rage knockout protection should not apply vs animals

Post by NeoBasilisk »

Also I'm not sure if I like the idea of getting killed by an eagle because I decided to go afk for 30 seconds while sitting inside my walls.
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dorag
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Re: Non-rage knockout protection should not apply vs animals

Post by dorag »

For sure its sorta anoyin how hard it is to die in the current iteration of hnh playing without rage sorta feels like "do whatever at worst ill get a wound"
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Granger
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Re: Non-rage knockout protection should not apply vs animals

Post by Granger »

dorag wrote:For sure its sorta anoyin how hard it is to die in the current iteration of hnh playing without rage sorta feels like "do whatever at worst ill get a wound"
In case you're annoyed by this: buy rage. No need to make life worse for everyone.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020

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