Things that don't fit with the game's setting

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Ants
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Re: Things that don't fit with the game's setting

Post by Ants »

Turtlesir wrote:
Ants wrote:Feel free to correct me if I'm wrong about certain things.
to be honest, you're being too critical of our criticism. :roll: Jorb & Loftar are often wrong (as is anyone) and deserve healthy criticism. this comes not from hate but love for the game and should be encouraged not mocked. play Legacy for a few hours and you will feel the difference how Haven has become much more "poppy". this thread is actually a good idea to bring to light the scope of this.

also you forgot to list the thing that started this whole discussion:

slimes (solified as an rpg trope around 1977 in dungeons & dragons)
I'm fine with people criticizing the game, I just find it silly when people act like everything has to stick to a particular theme. As for the slimes, I try not to add things that don't exist to the list. Real vikings couldn't have interacted with them and fantasy vikings could live in a world where they ride magic powered motorcycles, so there's no point.

Anyways, don't take this thread too seriously. It's just for fun. :D
Sevenless wrote:Game has a snowglobe, might as well add ridable dinosaurs.
I mean, there's mammoths in the game already. We just need a giant saddle lol.
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MagicManICT
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Re: Things that don't fit with the game's setting

Post by MagicManICT »

Mammoths aren't dinosaurs, though. I'd say there's a very real possibility of cloning one with intact DNA, but given the state of tundra thaw.... the reality is no viable DNA will be found.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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rhzk
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Re: Things that don't fit with the game's setting

Post by rhzk »

Wait. You realy need to be at exact time of history to do most of this things? Or in H&H you can make a robots or Tesla cars and I miss something?
jock
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Re: Things that don't fit with the game's setting

Post by jock »

I think hnh has evolved into it's own time period and moved very far away from the original goals.

It has been going for a very long time and is a pet project for jorbtar to play with at their discretion. Just so happens we like it enough to enduldge their madness, however accurate.

#addmoreendgamecreatures #uniques
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Sevenless
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Re: Things that don't fit with the game's setting

Post by Sevenless »

rhzk wrote:Wait. You realy need to be at exact time of history to do most of this things? Or in H&H you can make a robots or Tesla cars and I miss something?
We have astronaught cash shop hat, space ships when?
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

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Granger
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Re: Things that don't fit with the game's setting

Post by Granger »

I would settle for a client option that disables display of shop hats. Bonus points if it would allow to also filter a some of the other atrocities the devs added.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
Porterwake
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Re: Things that don't fit with the game's setting

Post by Porterwake »

MAGA Hat!
pppp
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Re: Things that don't fit with the game's setting

Post by pppp »

Granger wrote:I would settle for a client option that disables display of shop hats. Bonus points if it would allow to also filter a some of the other atrocities the devs added.
viewtopic.php?f=49&t=40400
I think the most recent version might be pretty close to this, guess it needs a bit more polishing to remove hats only.
Added "Delete" to alt right click menu. Delete differs from hide such that deleting an object causes the game to never consider loading it, thus no minimap icon, no hitbox, no alarms, etc.
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Sarge
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Re: Things that don't fit with the game's setting

Post by Sarge »

Ants wrote:Here are the things I can think of off the top of my head: <Lists a fuckton things with specific dates and details>
Off the top of your head? :shock: Jezus, you must be epic at quiz shows.
factnfiction101 wrote:^I agree with this guy.

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