Right now we have few colors when it comes to building using cloth: yellow, green, brown, white, and blue. We completely lack the black, orange, purple, and red pigmentation.
It would be nice if we could use pigments in conjunction with wool cloth (or any cloth, even better) to make a pigmented-cloth that will in fact show up when used in buildings. I'm talking about stuff like village banners and border cairns, windmills, knarr sails, etc...
Just like any other material, this would only be visible in building-menu items (like those above), not in craftable ones (like shirts and pants).
And since we are talking about flags and colors, there is one more thing: visitor gates.
Visitor gates show up with two red flags. It would be nice if we could change those using different cloths, even if that means requiring a piece of cloth to build it in the first place.
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Sevenless
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Re: Thought on building with cloths
You and everyone else would have been pretty outraged at this at world start.Mr_Bober wrote:even if that means requiring a piece of cloth to build it in the first place.
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nero1141
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Re: Thought on building with cloths
yea but before implementing visitor gates people used normal ones, its not hard to build wrecking ball to replace it later, and on top of that i dont see any point to build normal gates except when you need to flee from animals or other players.
+1 from me
+1 from me
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Sevenless
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Re: Thought on building with cloths
I dunno, saying "You can't possibly build the palisade the way you want to because you're new and need it most" seems kinda shitty. Make it so applying a cloth to the Vgate changes the flag colour.nero1141 wrote:yea but before implementing visitor gates people used normal ones, its not hard to build wrecking ball to replace it later, and on top of that i dont see any point to build normal gates except when you need to flee from animals or other players.
+1 from me
I also don't like the idea of "dye everything" because I think it's fun to have colours that are difficult to achieve.
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Hrenli
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Re: Thought on building with cloths
Arguably it's better to keep certain pigments difficult to achieve and make the pigments applicable to almost everything. But I think there were about 100500 threads/posts about it already.Sevenless wrote:I also don't like the idea of "dye everything" because I think it's fun to have colours that are difficult to achieve.
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Sevenless
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Re: Thought on building with cloths
The issue with that, asides from the rather large difficulty in implementation, is it would completely unbalance everything with the current pigment balancing. It would require a notable overhaul in pigments in general.
Seems like a lot of work instead of keeping with our tolerably good enough system and adding a new cloth type.
Seems like a lot of work instead of keeping with our tolerably good enough system and adding a new cloth type.
Lucky: haven is so quirky
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Sevenless: it is life
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Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
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Mr_Bober
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Re: Thought on building with cloths
I used normal gates first, and left an inside half-built airlock with the visitor inside. So I could have just waited for cloths to build the v-gate inside, wouldn't have made my defences any different.Sevenless wrote:You and everyone else would have been pretty outraged at this at world start.Mr_Bober wrote:even if that means requiring a piece of cloth to build it in the first place.
That could work too, I just thought it would be more difficult to implement, since I don't recall anything already in game working like that.Sevenless wrote: Make it so applying a cloth to the Vgate changes the flag colour.
That could still be achieved with the amount required for crafting. Purple-cloth could be notably expensive to craft, requiring a lot of pigment per cloth, for example.Sevenless wrote: I also don't like the idea of "dye everything" because I think it's fun to have colours that are difficult to achieve.
This is not supposed to be a cheap or even equal alternative to plain linen/hemp or leather fabric. This should be an expensive option for those who are ok with waiting to get the color they want.
Just like making it out of silk requires a long time, this could too.
Hrenli wrote: Arguably it's better to keep certain pigments difficult to achieve and make the pigments applicable to almost everything.
Pigments are fine, some more expensive than others. Making the coloured-cloth a craftable item, you could simply use amount of pigment as a way to make it more or less expensive depending on the color.Sevenless wrote:The issue with that is it would completely unbalance everything with the current pigment balancing.
Obviously every color would require a different recipe.
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Lunarius_Haberdash
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Re: Thought on building with cloths
This can be achieved by using an RGB dye system and a series of dye-vats. Materials added to the dye vat change the RGB value. Make it so obtaining "true" colors is a lot harder because it requires a significant application of expensive resources.Sevenless wrote:I also don't like the idea of "dye everything" because I think it's fun to have colours that are difficult to achieve.
You can also make certain shades only obtainable by using difficult to obtain resources, like special types of seashell, stag beetle shells (in abundance), etc.
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Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.