Login immunity

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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dullah
Posts: 199
Joined: Sun Nov 15, 2009 7:09 am

Re: Login immunity

Post by dullah »

loftar wrote: What would prevent me from making an alt somewhere, tell my client constantly log out and back in on it, and now have an unremovable obstacle where you're trying to build a wall?
Actually properly logging out takes a few seconds with the yoga/dhalsim animation.
Logging out should trigger the end of immunity and leave a 5-10 sec window where you could be aggro'ed.
Would solve that, i think.
pppp
Posts: 403
Joined: Sun Jun 20, 2010 7:30 pm

Re: Login immunity

Post by pppp »

We can preview what is behind the door and what is on the other side of the road. Why not preview what we are logging in to ?
To be clear, that means no char is spawned in the location and no collision box is created, but perhaps an eye should appear to indicate someone is watching.
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Headchef
Posts: 1099
Joined: Tue Jun 14, 2016 11:27 pm

Re: Login immunity

Post by Headchef »

pppp wrote:We can preview what is behind the door and what is on the other side of the road. Why not preview what we are logging in to ?
To be clear, that means no char is spawned in the location and no collision box is created, but perhaps an eye should appear to indicate someone is watching.

No. Overpowered.

Constant scouting without ever being able to take action towards it because not actually logged in.

It is fine as is.
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ErdTod
Posts: 577
Joined: Wed Sep 21, 2011 7:53 pm

Re: Login immunity

Post by ErdTod »

pppp wrote:We can preview what is behind the door and what is on the other side of the road. Why not preview what we are logging in to ?
To be clear, that means no char is spawned in the location and no collision box is created, but perhaps an eye should appear to indicate someone is watching.
But client technically could do that without showing the player what's actually there to just retrieve which assets are visible to camera and have to be loaded. However, custom clients would probably be able to show assets as they are being preloaded, leading to the immune scouting mentioned above...
pppp
Posts: 403
Joined: Sun Jun 20, 2010 7:30 pm

Re: Login immunity

Post by pppp »

Headchef wrote: Constant scouting without ever being able to take action towards it because not actually logged in.
Place a boulder where eye appeared, the guy gets login at hearth dialog box.
BlueArcher
Posts: 19
Joined: Fri Aug 15, 2014 9:48 pm

Re: Login immunity

Post by BlueArcher »

Oh come on, seriously...

I constantly fall asleep while playing, while my character is in the ocean on a knarr, on a boat in the middle of the lake, in a dugout in river shallows, on foot in the middle of forests, just sitting in a cave somewhere or even in some other guys bases. I know the risks involved, and it's a lot more dangerous, but this game is meant to be.
If you make it too safe by implementing some random thoughts of every person ever, it won't be the same game anymore and many(including me) would drop the game. It also wouldn't be Haven & Hearth by jorb & loftar, but a mashup of random ideas people have.

They just use our ideas to implement the stuff they want and so, suggesting ideas is good, but if they say no, drop it and move on.
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Lyrroth
Posts: 428
Joined: Mon Apr 24, 2017 1:35 am

Re: Login immunity

Post by Lyrroth »

we aware where you log out. immunity should only happen after server crash for no longer than 10-15s
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Ysh
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Login immunity

Post by Ysh »

BlueArcher wrote:Oh come on, seriously...

I constantly fall asleep while playing, while my character is in the ocean on a knarr, on a boat in the middle of the lake, in a dugout in river shallows, on foot in the middle of forests, just sitting in a cave somewhere or even in some other guys bases. I know the risks involved, and it's a lot more dangerous, but this game is meant to be.
If you make it too safe by implementing some random thoughts of every person ever, it won't be the same game anymore and many(including me) would drop the game. It also wouldn't be Haven & Hearth by jorb & loftar, but a mashup of random ideas people have.

They just use our ideas to implement the stuff they want and so, suggesting ideas is good, but if they say no, drop it and move on.
It sound to me like you must get more sleep!
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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DPblH
Posts: 432
Joined: Wed Jun 09, 2010 4:57 pm

Re: Login immunity

Post by DPblH »

Probably better would be ability to peek, like doors/mineholes works. For example 10 seconds to see area around login point and autologout to chracter selection screen if not accepted.
inb4 billions of alts around village which monitoring everything with bots
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
Okocim
Posts: 193
Joined: Wed Mar 23, 2011 1:41 pm

Re: Login immunity

Post by Okocim »

-,- you have mentioned already that countless games has this feature and i think it's fair. As for the problems with it that you were talking about those were fixed long in thos games long ago...

Simple: You gain 30 sec or until you move immunity after your character appears in the world, you are unable to log out while immune, loging out already takes time so you can be agroed then, there is 5min cooldown to the ability so either stay in game for 5 mins or do not log in for 5 mins.

It's only fair to add this feature, dieing because of slow computer or internet connection is simply unfair.
I have never died or got ko this way, but i can tell it suck.

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