Animals should not kill people, but insteal people should die in their home as result of received wounds. There is cool example - being knocked out by adder is almost 100% that you will die, but in home.
Dangerous animals and other monsters is a question, but there is no reason to create new character if you dug 20 slimes in mine.
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Fostik
- Posts: 2525
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- Location: EU
Re: Non-rage knockout protection should not apply vs animals
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: Non-rage knockout protection should not apply vs animals
i think i'd be content with animals murdering you if it only applied to the big bad animals and also didn't apply to, as fostik says, the inevitable 20 slimes (realistically 11 which is still fucking deplorable) that will kick the crap out of a miner every now and then.
but i also really fucking hate the idea of animals murdering you too outside of meaningfully difficult content ie dungeons.
dunno.
but i also really fucking hate the idea of animals murdering you too outside of meaningfully difficult content ie dungeons.
dunno.

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
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Lojka
- Posts: 264
- Joined: Sat Jan 21, 2012 10:02 am
Re: Non-rage knockout protection should not apply vs animals
and why death in dungeon is good ?
most time it happens due to glitches and bad mechanic
like you are sitting on the floor in your boat, looking how beavers smash you
or you are stuck in unlimited number of spawned bats/ants
most time it happens due to glitches and bad mechanic
like you are sitting on the floor in your boat, looking how beavers smash you
or you are stuck in unlimited number of spawned bats/ants
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DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Non-rage knockout protection should not apply vs animals
We have wounds for this. Thats enough.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
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uncleseano
- Posts: 560
- Joined: Thu Apr 22, 2010 7:23 pm
Re: Non-rage knockout protection should not apply vs animals
A mechanic were people can get killed by animals will force people away and make kill horny people hornier.
It adds nothing to the game. It only punishes noobs for mistakes which is the last thing you want to do for the longevity of any game
It adds nothing to the game. It only punishes noobs for mistakes which is the last thing you want to do for the longevity of any game
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AntiBlitz
- Posts: 638
- Joined: Sun Sep 25, 2011 11:43 am
Re: Non-rage knockout protection should not apply vs animals
Just do it, christ sake, stop listening to all these save scummers. its not going to push away any noobs.
Not all animals should kill, id like to see a little depth added to the animals. Perhaps the bat just bites you, drinks a little blood and flies off. a auroch/boar continues to gore you for a bit until he is done with you. The wolves kill you, the bear kills you. the snake shouldnt kill you, but if youve been ko'ed by the snake, you probably have like 8 bite wounds and are likely going to die anyways. I'm not sure slimes should kill, then again im not sure what to think of them anyways, boreworms should tho, bloodthirsty things. Still waiting for the days when trolls ko a character and drag them back to their lair to spitroast you.
Not all animals should kill, id like to see a little depth added to the animals. Perhaps the bat just bites you, drinks a little blood and flies off. a auroch/boar continues to gore you for a bit until he is done with you. The wolves kill you, the bear kills you. the snake shouldnt kill you, but if youve been ko'ed by the snake, you probably have like 8 bite wounds and are likely going to die anyways. I'm not sure slimes should kill, then again im not sure what to think of them anyways, boreworms should tho, bloodthirsty things. Still waiting for the days when trolls ko a character and drag them back to their lair to spitroast you.
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Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: Non-rage knockout protection should not apply vs animals
My opinions are well covered in the many posts in this thread, particularly by the vets who have been there and done that. There really is very little I can add.
- I see some want more danger and Kaios said it directly and I get that and even share the sentiment, but I don't believe that should be achieved in the suggested way.
- Avu I felt perfectly summed up that you should NEVER be able to die in any situation you were able to avoid. For anything you volunteered into with reasonable forewarning or information that it could be deadly, fine then, let it be deadly. And perhaps this is your exact guide needed for development if you are looking for some deadly scenarios and how to distinguish between the two.
- The wounds system imo is perfect, barring a few details that should be tweaked, like the yarrow debuff but that should be really simple to fix. The armour wear system can perhaps benefit from a repair system as was debated in depth at the time of implementation, but in general it is very good. So punitive mechanics are well in place and broadly accepted by the entire community - I think.
- I feel Granger is spot on with his assessment of the impact the proposed change is likely to have on your game, the community and your pocket.
- I'm from a place where internet is shit, it's just a fact and is not likely to change. The mere thought of losing months worth of character development as a result of a single disconnect at the wrong time would mean I'd rather quit the moment this is implemented than waste that much time or experience that loss.
- Some serious issues have been brought to the fore or highlighted, please pay urgent attention to these, some are extremely destructive to the health of your game (KO and leech/lice deaths, grievous damage damage able to kill a non-rage player, KO and destroy boat causing non-rage player deaths).
- If you have it in the back of your mind that you will be forcing your own client on us when the rewrite is complete then I hope you are and have been taking notes of what that client should contain. Parts around combat was highlighted very clearly in this thread.
- I read again about non-rage characters assisting rage characters in combat with forcing maneuvers on them to buff them, which is and has always been a clear exploit of the combat system. The non-rage partner is actually effecting the role of an enemy in order to buff a friend. Remove this shit already. We've had this crap since W2 already (carry around a frog to drop and jump at to gain a quick point of IP advantage over your opponent while they approach).
- I see some want more danger and Kaios said it directly and I get that and even share the sentiment, but I don't believe that should be achieved in the suggested way.
- Avu I felt perfectly summed up that you should NEVER be able to die in any situation you were able to avoid. For anything you volunteered into with reasonable forewarning or information that it could be deadly, fine then, let it be deadly. And perhaps this is your exact guide needed for development if you are looking for some deadly scenarios and how to distinguish between the two.
- The wounds system imo is perfect, barring a few details that should be tweaked, like the yarrow debuff but that should be really simple to fix. The armour wear system can perhaps benefit from a repair system as was debated in depth at the time of implementation, but in general it is very good. So punitive mechanics are well in place and broadly accepted by the entire community - I think.
- I feel Granger is spot on with his assessment of the impact the proposed change is likely to have on your game, the community and your pocket.
- I'm from a place where internet is shit, it's just a fact and is not likely to change. The mere thought of losing months worth of character development as a result of a single disconnect at the wrong time would mean I'd rather quit the moment this is implemented than waste that much time or experience that loss.
- Some serious issues have been brought to the fore or highlighted, please pay urgent attention to these, some are extremely destructive to the health of your game (KO and leech/lice deaths, grievous damage damage able to kill a non-rage player, KO and destroy boat causing non-rage player deaths).
- If you have it in the back of your mind that you will be forcing your own client on us when the rewrite is complete then I hope you are and have been taking notes of what that client should contain. Parts around combat was highlighted very clearly in this thread.
- I read again about non-rage characters assisting rage characters in combat with forcing maneuvers on them to buff them, which is and has always been a clear exploit of the combat system. The non-rage partner is actually effecting the role of an enemy in order to buff a friend. Remove this shit already. We've had this crap since W2 already (carry around a frog to drop and jump at to gain a quick point of IP advantage over your opponent while they approach).
factnfiction101 wrote:^I agree with this guy.
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Necroliter
- Posts: 207
- Joined: Wed Sep 21, 2011 8:29 pm
Re: Non-rage knockout protection should not apply vs animals
Just small suggestion that i didn`t see in this thread.
Make each animal apply additional animal-specific wound on you when you get KOed by it. Severity of this wound (and healing time) will scale with supposed danger of animal. In theory strong enough wound can kill you, but that is better than being KO and helplessly watching as your character dies to boar/bear. Never had worse feeling in this game than getting KO and watching as bear reagro on my downed body and proceed to kill me.
Make each animal apply additional animal-specific wound on you when you get KOed by it. Severity of this wound (and healing time) will scale with supposed danger of animal. In theory strong enough wound can kill you, but that is better than being KO and helplessly watching as your character dies to boar/bear. Never had worse feeling in this game than getting KO and watching as bear reagro on my downed body and proceed to kill me.
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dorag
- Posts: 311
- Joined: Tue Jul 31, 2018 5:08 am
Re: Non-rage knockout protection should not apply vs animals
I mean i still have rage its just sorta lame even with it how hard it is to die the only 2 ways to die without being incredibly incompetent is to aggro a mammoth and hur dur try and 1v1 it.
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xdragonlord18
- Posts: 623
- Joined: Sat Apr 16, 2016 3:25 am
Re: Non-rage knockout protection should not apply vs animals
I think animals should not be able to kill KO'ed players.
My reasoning is formed by these three facts of HH currently:
My reasoning is formed by these three facts of HH currently:
- A character's progression can represent multiple months of work.
- Death is permanent.
- The combat system does not allow for enough skill expression in PVE. You either have the stats to fight it or you don't.
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.