I think I like the idea, but I hope we get more use for archers and foot soldiers, since it still seems to be a lot of waiting, marksmanship as a whole has been in an awkward place for awhile Id like to see some further development of them and maybe some uses for them in siege, such as you need MM characters to man the towers for further range or more damage, maybe even being able to shoot out of them to enemies.
And maybe a counter to that could be your own archers that shoot back with some special siege arrows, unsure, I dont have too many comments about this siege implementation that wouldn't derail into rework archery, I think its a good base and numbers and ideas can easily be adjusted and added to this system
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: New Siege Implementation: Siege Chess
In a way or other it will most likely result in one of the following:
1 - Sieging is so hard that it is never done
2 - Siegeing is so easy that there is no way for noobs to defend from it at all
But well see!
Its such a new system and all that its hard to say what will happen...
1 - Sieging is so hard that it is never done
2 - Siegeing is so easy that there is no way for noobs to defend from it at all
But well see!
Its such a new system and all that its hard to say what will happen...

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
DafyddapDafydd
- Posts: 58
- Joined: Thu Mar 24, 2016 1:06 am
- Location: As far North as North goes...
Re: New Siege Implementation: Siege Chess
Maybe instead of archery towers, we could give stone towers a combat use and make it possible to build ballistae on top of them or something to that effect.
Tedium is a feature.
Formerly known as DaMaGe. Been playing on and off since World 3 in 2010, but my old account no longer functions.
RIP Thu Nov 11, 2010 4:28 am - Fri Apr 20, 2012 12:02 am
Formerly known as DaMaGe. Been playing on and off since World 3 in 2010, but my old account no longer functions.
RIP Thu Nov 11, 2010 4:28 am - Fri Apr 20, 2012 12:02 am
-
bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: New Siege Implementation: Siege Chess
Granger wrote:Only siege engines can break siege engines = factions that walled in the ingredients win.
No new problem is created surrounding brimstone that doesnt exist already. And considering brimstone exists underground it's highly unlikely that every single one of the things is going to get walledjorb wrote: Archery Towers ...do not require brimstone to construct. Archery towers only need about one hours charge to attack other Sige engines.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
-
MightySheep
- Posts: 2534
- Joined: Fri Jul 22, 2011 1:18 pm
Re: New Siege Implementation: Siege Chess
wonder if you can deflect archery tower shots by spamming wrecking ball or picking them up and dropping them repeatedly
-
loskierek
- Posts: 691
- Joined: Mon May 23, 2011 2:22 pm
-
mgmmads
- Posts: 20
- Joined: Fri Mar 16, 2012 12:35 pm
Re: New Siege Implementation: Siege Chess
Sounds like a super fun and engaging siege change, gives both attackers and defenders an active role in the ping pong back and forth!
“We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful." - Konstantin Jireček
-
bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: New Siege Implementation: Siege Chess
If this change goes through, please consider making it so that siege vehicles can destroy unclaimed walls after a shorter time.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: New Siege Implementation: Siege Chess
The idea is that battering rams can drill through walls fast enough once they're "at it" that it's more a matter of distance than about the number of walls.DDDsDD999 wrote:What's to stop me from building a million palisade wall buffer?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: New Siege Implementation: Siege Chess
Would rolling the ram then repairing or w/e cause the "charge" to reset?loftar wrote:The idea is that battering rams can drill through walls fast enough once they're "at it" that it's more a matter of distance than about the number of walls.DDDsDD999 wrote:What's to stop me from building a million palisade wall buffer?
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.