Four major terrains per region:
MIDLANDS
These are the warm and abundant lands that new players spawn in.
Crops: Carrot, Flax, Grapes, Hemp, Onion, Poppy, Pumpkin, Tea, Wheat
Wildlife: Ants, Auroch, Boar, Cock, Dragonfly, Fox, Hare, Hen, Ladybug, Moth, Rat, Toad
Storms: Rain (good)
- █ rocky: Mudflat
██ grass: Grass/Heath
██ swamp: Swamp/Fen
█ forest: Broadleaf
Cold and harsh wilderness wherein many dangerous creatures might be found.
Crops: Carrot, Onion, Hemp, Tea, Wheat
Wildlife: Bear, Deer, Eagle, Hare, Mouflon, Rat, Toad, Wolf
Storms: Snow (bad)
- █ rocky: Mountain
█ grass: Moor
█ swamp: Bog
█ forest: Taiga
- █ deeps
█ shallows
█ shore
Regions would solve the early game problem of spawning characters in terrain where they can't really progress that well, like coniferous forest.