Likely the completel opposit as the chance to meet anyone is, when teleporting, exactly zero.Pan_w_okularach wrote:2) there's not gonna be any PvP going on without fast travel, given the world size and how small the playerbase is compared to it
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Loving Lobster
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Ocerion
- Posts: 113
- Joined: Tue Feb 08, 2011 6:53 am
Re: Game Development: Loving Lobster
This change to Knarr's makes me wonder why you guys hate those of us not in any of the major factions. What did we ever do to you that you gotta make Knarr travel for the top folks only?
Last edited by Ocerion on Fri Mar 29, 2019 10:15 pm, edited 1 time in total.
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magisticus
- Posts: 268
- Joined: Sat Aug 30, 2014 2:57 am
- Location: Tavistock, Devon, UK
Re: Game Development: Loving Lobster
The issue with more pvp not happenening has absolutely nothing to do with fast travel. It is partly because the majority of players are normal humans with lives that don't have the time to spend on developing godlike characters to compete with the retards at the top and if they do they don't have the inclination to risk the characters they have spent so much time working on.Pan_w_okularach wrote:1) devs stated that they want more PvP to happen
2) there's not gonna be any PvP going on without fast travel, given the world size and how small the playerbase is compared to it
3) you can make your own MMO with no fast travel, if you want it so bad
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Game Development: Loving Lobster
Obviously player looking for fun time PvP gameplay is arranging time and place to meet with teams created following some agreed upon ruleset. They will use fast travel to coordinate these matches. Yes, this is probably what they do.Granger wrote:Likely the completel opposit as the chance to meet anyone is, when teleporting, exactly zero.Pan_w_okularach wrote:2) there's not gonna be any PvP going on without fast travel, given the world size and how small the playerbase is compared to it
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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xdragonlord18
- Posts: 623
- Joined: Sat Apr 16, 2016 3:25 am
Re: Game Development: Loving Lobster
What the devs have said and what the devs have done are COMPLETELY different. Their actions speak far louder than their words and PVP is not something I believe they are actually interested in having more of.Pan_w_okularach wrote:1) devs stated that they want more PvP to happen
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development: Loving Lobster
Wrong.magisticus wrote:The issue with more pvp not happenening has absolutely nothing to do with fast travel. It is partly because the majority of players are normal humans with lives that don't have the time to spend on developing godlike characters to compete with the retards at the top and if they do they don't have the inclination to risk the characters they have spent so much time working on.Pan_w_okularach wrote:1) devs stated that they want more PvP to happen
2) there's not gonna be any PvP going on without fast travel, given the world size and how small the playerbase is compared to it
3) you can make your own MMO with no fast travel, if you want it so bad





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xdragonlord18
- Posts: 623
- Joined: Sat Apr 16, 2016 3:25 am
Re: Game Development: Loving Lobster
The only wrong thing there is that fast travel has "absolutely nothing" to do with it. Fast travel problems play a small role. I just chalked it up to hyperbole.DDDsDD999 wrote:Wrong.magisticus wrote:The issue with more pvp not happenening has absolutely nothing to do with fast travel. It is partly because the majority of players are normal humans with lives that don't have the time to spend on developing godlike characters to compete with the retards at the top and if they do they don't have the inclination to risk the characters they have spent so much time working on.Pan_w_okularach wrote:1) devs stated that they want more PvP to happen
2) there's not gonna be any PvP going on without fast travel, given the world size and how small the playerbase is compared to it
3) you can make your own MMO with no fast travel, if you want it so bad
Ysh wrote:You all forget that bucket is include. I think with bucket it is fair price.
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Astarisk
- Posts: 882
- Joined: Fri Aug 13, 2010 7:08 am
Re: Game Development: Loving Lobster
With me never leaving my walls as I don't want to commit hours of my life just to click a quest tree or do a small trade -- thats the real zero. Otherwise half my time was spent traveling.Granger wrote:Likely the completel opposit as the chance to meet anyone is, when teleporting, exactly zero.Pan_w_okularach wrote:2) there's not gonna be any PvP going on without fast travel, given the world size and how small the playerbase is compared to it
IRC/IGN: Rawrz
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Loving Lobster
You are right, they complain about being bored but never actually go to fight the people that would give them the fights they are looking for. These type of players probably don’t even exist in the game any more apart from a couple of large factions which are the same people saying they are bored. If you make any suggestions that might help peaceful/pve oriented players survive they will tell you it is bad for the game like increases or decreases to speed but they have no issue with killing most slow players in smaller boats while not seeing the irony in what is a huge speed advantage in knarr. I’m convinced pvp players in this game don’t actually want any of the things they ask for because their actions always show they prefer the path of least resistance.magisticus wrote:The issue with more pvp not happenening has absolutely nothing to do with fast travel. It is partly because the majority of players are normal humans with lives that don't have the time to spend on developing godlike characters to compete with the retards at the top and if they do they don't have the inclination to risk the characters they have spent so much time working on.
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Pan_w_okularach
- Posts: 790
- Joined: Mon Aug 04, 2014 10:57 am
Re: Game Development: Loving Lobster
no one is complaining about "being bored" in this thread. I don't want to spend 2 extra hours on commuting to a place where there's "people that would give them the fights they are looking for", okay?Kaios wrote:You are right, they complain about being bored but never actually go to fight the people that would give them the fights they are looking for.
Memories of pain