Making rope in wilderness

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DPblH
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Re: Making rope in wilderness

Post by DPblH »

Building a raft in da woods. Because fuck rivers, fuck crossroads and fuck horses that cant swim!
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Hrenli
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Re: Making rope in wilderness

Post by Hrenli »

DPblH wrote:Building a raft in da woods. Because fuck rivers, fuck crossroads and fuck horses that cant swim!
Fair enough... Though if it's a throw-away raft then throw-away rope walk for it doesn't look like that big of an overstretch... but yeah, you have a point. I was missing something and it was a raft. :)
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Zyean
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Re: Making rope in wilderness

Post by Zyean »

jorb wrote:Just seemed odd. Sure, you can twin rope by hand, but it takes a bunch of time, and we don't really have a good way of pricing that.
Why not just give it the same treatment as potters wheel? Takes longer and is half quality without the rope walk
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shubla
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Re: Making rope in wilderness

Post by shubla »

Perhaps we could apply the potters wheel principle to this.
When you make rope by hand, quality is halved.
But when you use a rope walk, quality will not suffer.
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Ysh
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Re: Making rope in wilderness

Post by Ysh »

Hand twine rope would be big boon!
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Kaios
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Re: Making rope in wilderness

Post by Kaios »

jorb wrote:The reason for the rope walk was at least partly that I wasn't too fond of that.
What about now it sucks having to use the rope walk all the time, can't we have hand crafted ropes at reduced quality like clay things that aren't made on potter's wheel.
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dageir
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Re: Making rope in wilderness

Post by dageir »

In case you have not noticed. Rope making is end game content.
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boreial
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Re: Making rope in wilderness

Post by boreial »

dageir wrote:In case you have not noticed. Rope making is end game content.
In what way dageir?
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stya
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Re: Making rope in wilderness

Post by stya »

Hrenli wrote:Am I missing something or what is the actual use case for it? Sudden sprucecap's urge to leash an animal without thinking it in advance and leaving rope at the base? Or to let a regular character use one more belt slot for water instead of the rope? :?
Early world, make rope one the go instead of bringing back like 30 fibres, you can bring back 15 ropes.
Also early world, when you can't always afford to take all the ropes your buddies made, just make yourself one foraging.

It will be extremely nice to have until we have large fibre fields, which can take weeks for sprucecaps.
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vatas
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Re: Making rope in wilderness

Post by vatas »

Cattail fibres are decent source for early-game rope material.
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