Right now the game starts people in a random spot and everyone isolates themselves in their private residences with little chance of them running into each other on accident much less stopping to talk to each other. If only there was some kind of meeting point for players, some landmark that everybody knows about. A proper settlement that says "hey over here" even if it is just a tent, a message board, and a dressing table
I imagine griefing and smashed structures could be a concern, but the village doesn't have to work the same way as private houses plus this feels like the sort of fanbase that would obsessively replace furniture anyway
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Communal Village
It's called Forum
https://www.havenandhearth.com/forum/viewforum.php?f=64 (Dwarves & Thieves section)
https://www.havenandhearth.com/forum/viewforum.php?f=64 (Dwarves & Thieves section)
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
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alecciarosewater
- Posts: 11
- Joined: Sat Mar 30, 2019 2:37 am
Re: Communal Village
So I am expected to use out-of-game toolsto meet people? What's the point of there being a game thenAceb wrote:It's called Forum
https://www.havenandhearth.com/forum/viewforum.php?f=64 (Dwarves & Thieves section)
Besides it would help with PvP if rivals ran into each other more often because they both wanted to visit a landmark location at the same time
As a new arrival all I see is private settlements. A tent would stand out as being something completely different while still looking like a building to enterdageir wrote:There are several local Meeting Places in the world.
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Communal Village
There's community fair and other markets.
❤Haven's most kawaii retarded ethot karen❤


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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Communal Village
Players have the power to, and have in the past, created such things. With visitor gates and the like, it's well within feasibility. The hedge hug created community fair was more or less the world center for economy and social events for W10.
In the past they've tried NPC towns (Salem) and spawning people in a smallish area creating population density (forget which world, but it was the one that was stupidly massive for the population). Neither felt "right" for the game's sandbox nature, and there was a lot of griefing that happened.
In the past they've tried NPC towns (Salem) and spawning people in a smallish area creating population density (forget which world, but it was the one that was stupidly massive for the population). Neither felt "right" for the game's sandbox nature, and there was a lot of griefing that happened.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Communal Village
Sevenless wrote:Neither felt was "right" for the game's sandbox some players' (come on, we all know them) moronically destructive nature, and there was a lot a lot!!! of griefing that happened.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Communal Village
I was incorporating the spawn density thing. That wasn't nearly as bad as what happened in Salem. Salem was quite honestly painful to watch unfold in terms of griefing.Hasta wrote:Sevenless wrote:Neither felt was "right" for the game's sandbox some players' (come on, we all know them) moronically destructive nature, and there was a lot a lot!!! of griefing that happened.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system

