New Siege Implementation: Siege Chess

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Zyean
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Re: New Siege Implementation: Siege Chess

Post by Zyean »

Whats to stop me from prebuilding a bunch of archer towers missing like 1 cloth or something, then if Im sieged all I need is a couple pieces of cloth to defend?
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Sevenless
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Re: New Siege Implementation: Siege Chess

Post by Sevenless »

Zyean wrote:Whats to stop me from prebuilding a bunch of archer towers missing like 1 cloth or something, then if Im sieged all I need is a couple pieces of cloth to defend?
Does that matter? What's the difference between that and stockpiling the materials which people would do if you for some reason couldn't prebuild the archery towers. It's kind of a materials arms race so to speak. So yeah, everyone defense minded would have like a house dedicated to stockpiling defense mats at least for sure.
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Zyean
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Re: New Siege Implementation: Siege Chess

Post by Zyean »

Sevenless wrote:
Zyean wrote:Whats to stop me from prebuilding a bunch of archer towers missing like 1 cloth or something, then if Im sieged all I need is a couple pieces of cloth to defend?
Does that matter? What's the difference between that and stockpiling the materials which people would do if you for some reason couldn't prebuild the archery towers. It's kind of a materials arms race so to speak. So yeah, everyone defense minded would have like a house dedicated to stockpiling defense mats at least for sure.
Yeah I thought of that right after posting this and was about to delete my post but foiled again by darn sevenless
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Ants
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Re: New Siege Implementation: Siege Chess

Post by Ants »

dorag wrote:I think a big issue with seige right now is the time investment required to do it not many people can stand thier for 24 hours gaurding a battering ram or 32 hours when they have work and other things to do in thier life I think if you put up a seige engine claim like you had before and it warned the person your seigeing that the siege is happening in 24 h over the next 8 h and they somehow have to fend them off would be cool idk tho i think for sure 24 hours of defending a battering ram cant be done by most functional human beings.
This. The time investment is too long, particularly because palisades are too easy to build. By the time you've broken through one wall the village you're trying to assault could have built three more. Just imagine trying to get to a coronation stone surrounded by 30 palisades.. :( :( :( :( :( :( :( :( :( :(

Palis should require more resources to build and take longer to dry, imo. And I think there should be a way to take down kingdoms without having to deal with palisades because it's inevitable that weak kings will spam them around their cairns and realm objects in a desperate attempt to keep the throne.

Cairns need to be harder to build to prevent cairn spam.
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Sevenless
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Re: New Siege Implementation: Siege Chess

Post by Sevenless »

Zyean wrote:foiled again by darn sevenless
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Ants wrote:it's inevitable that weak kings will spam them around their cairns and realm objects in a desperate attempt to keep the throne.
If that's true, it's inevitable that only stupid kings wouldn't spam them.
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insanechef
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Re: New Siege Implementation: Siege Chess

Post by insanechef »

Forik wrote:Hot take:

What if instead of having a flat timer for every claim, the timer varied by total claim size? That makes it quicker to bash down palisades on claims that are overextended, and have several layers of walls, as opposed to small hermitages, logic behind it being if you have a larger area, it would require more people and resources to be able to defend it, and if a claim is smaller, it's more easily defensible for a smaller group against larger groups. That provides an incentive for people to not overextend huge villages, and for the active PVP factions to want to target larger settlements as opposed to small hermitages.

Also add craftable wooden spike barricades, requiring the usual suspects (leather, bone glue, tar) to craft, as a passive countermeasure for battering rams against wallsides (make the ram take more damage if it attacks the barricade), so that battering rams are forced to attack single points as opposed to large swathes of walls, and so smaller palisades are more easily defensible.

Hotter take:
Also, Archery towers should probably be manned, because the automation makes no sense in the context of the game.
Anything that penalises these retarded huge personal claims and multiple massive walls is good in my book.
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Ants
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Re: New Siege Implementation: Siege Chess

Post by Ants »

Ants wrote:it's inevitable that weak kings will spam them around their cairns and realm objects in a desperate attempt to keep the throne.
If that's true, it's inevitable that only stupid kings wouldn't spam them.[/quote]

Just goes to show how broken the current system is.
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Forik
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Re: New Siege Implementation: Siege Chess

Post by Forik »

Actually, take my last suggestion a step further and put localized resources into the mix, adding ridiculous amounts of cooldown reduction to incoming sieges if the village/pclaim has a localized resource within it.
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Headchef
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Re: New Siege Implementation: Siege Chess

Post by Headchef »

Ants wrote:
Ants wrote:it's inevitable that weak kings will spam them around their cairns and realm objects in a desperate attempt to keep the throne.
If that's true, it's inevitable that only stupid kings wouldn't spam them.
Just goes to show how broken the current system is.[/quote]


This indeed.

Just shows that these kings live in incredibly broken system
pitchkor
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Re: New Siege Implementation: Siege Chess

Post by pitchkor »

so...
defender see bettering ram and build tower in back line in his base.
attacker build catapult to shoot tower.
defender then build tower in front line in base to shoot catapult
attacker then build another catapult backwards to shoot front tower.
defender cant build more tower because of the rumble and cant build catapult cuz his poor - attacker wins

sounds right, i guess rich and powerful should win

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