Yes, in a sense that everything is bottable, but not nearly as easily as being able to program obtaining very limited amount of things which you know in advance about.eliminoid wrote:If you can bot static quests like those mentioned by OP, you can likely bot current random ones.SaltyCrate wrote:Static quests for credos to make it trivial to bot? Hell no.
-
SaltyCrate
- Posts: 160
- Joined: Fri Nov 04, 2016 6:34 pm
Re: Progressive Credo Questing System
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Progressive Credo Questing System
Completely unrelated to credos. I think this can be done as intro quests for skills and such (that the player should be allowed to abandon), and a separate subject, I think.Grog wrote:This would also help new players to get a better graps of the game without being to carebear.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
loskierek
- Posts: 691
- Joined: Mon May 23, 2011 2:22 pm
Re: Progressive Credo Questing System
so now you cant have a field with all the possible crops which you might have in ur credo and be prepared for whatever quest you get? Never could understand it lol if i were even going to do farmer credo i would prepapre a farm with 50 of each crop ready to harvest with shit q, and a bunch of seeds to plant in case i need to and you can finish ur farmer credo relativelly fast tooLojka wrote:if quests are static then you just read wiki, go plant 15 carrots, 24 beets and 50 pumpkins and then do farmer credo in 1 day
would be too easy
right now you are fucked with quests like harvest x 40 of trellis plant that grows for 2 weeks and other things
-
loleznub
- Posts: 751
- Joined: Sat Sep 14, 2013 4:26 am
Re: Progressive Credo Questing System
+1
The Credo's should not be RNG based, but instead a set group of quests that require an overall larger amount of effort to complete than the RNG based ones.
Instead of "catch specific fish" perhaps they should be catch x25-100 freshwater/cave/saltwater fish. Remove the ability of being screwed over by RNG and have use roleplay "getting better" i.e catching more (general fish) instead of less (specific fish). Obviously, the amount needing to get done should scale accordingly, especially with the level of credo attempting to be completed. The goals should be no mean be completable in a single day, but they should also not be forcing you to wait 2-3 weeks for crops to grow etc.
Having to abandon credo quests because of RNG is just not fun and is only discouraging.
Regular quests I think are fine in regards to being RNG based, but you could improve upon them based on the CREDO's the character currently has completed.
If you have the fisherman credo, perhaps you can get catch x fish.
If you have the farming credo, perhaps you get harvest x crop etc.
The Credo's should not be RNG based, but instead a set group of quests that require an overall larger amount of effort to complete than the RNG based ones.
Instead of "catch specific fish" perhaps they should be catch x25-100 freshwater/cave/saltwater fish. Remove the ability of being screwed over by RNG and have use roleplay "getting better" i.e catching more (general fish) instead of less (specific fish). Obviously, the amount needing to get done should scale accordingly, especially with the level of credo attempting to be completed. The goals should be no mean be completable in a single day, but they should also not be forcing you to wait 2-3 weeks for crops to grow etc.
Having to abandon credo quests because of RNG is just not fun and is only discouraging.
Regular quests I think are fine in regards to being RNG based, but you could improve upon them based on the CREDO's the character currently has completed.
If you have the fisherman credo, perhaps you can get catch x fish.
If you have the farming credo, perhaps you get harvest x crop etc.
-
Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: Progressive Credo Questing System
While i dislike the idea of absolute set quests for each credo, i do like the idea of there being certain quests that appear at certain levels of the credo. Fisherman level 1 might ask you to catch 10 fish of a relatively common type, whereas fisherman level 5 might ask you to catch 50-200 fish of a relatively uncommon type.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
-
Jazcash
- Posts: 49
- Joined: Fri Jan 25, 2019 1:06 am
Re: Progressive Credo Questing System
I should mention that while writing the OP I was imaging a system where the quests are randomised, but assigned to levels, like some people said.
A generic quest template might look like:
A generic quest template might look like:
- Catch a {fish} x{level}
- Catch fish using {lure} x{level}
- Eat spitroasted {fish}
- Eat dried fillet of {fish}
-
Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Progressive Credo Questing System
A good mix of mandatory and ranged quests should be doable.
A fisher quest should leave you with an idea how fishing works, not with the burning desire to never even touch a fishing rod.
A fisher quest should leave you with an idea how fishing works, not with the burning desire to never even touch a fishing rod.
Favourite thread: viewtopic.php?f=9&t=3388
-
SaltyCrate
- Posts: 160
- Joined: Fri Nov 04, 2016 6:34 pm
Re: Progressive Credo Questing System
That is already the case to a certain extent.Jazcash wrote:I should mention that while writing the OP I was imaging a system where the quests are randomised, but assigned to levels, like some people said.
No. Teaching how fishing/whatever profession works is a task for tutorial or guide. Credos should test your mastery and understanding of how said profession works. Which they currently do just fine enough.Grog wrote:A fisher quest should leave you with an idea how fishing works, not with the burning desire to never even touch a fishing rod.
-
Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Progressive Credo Questing System
No. Teaching how fishing/whatever profession works is a task for tutorial or guide. Credos should test your mastery and understanding of how said profession works. Which they currently do just fine enough.[/quote]Grog wrote:A fisher quest should leave you with an idea how fishing works, not with the burning desire to never even touch a fishing rod.
In not sure how your world works, but in mine randomness and mastery exclude each other.
Just imagine a foreman would randomly pick some dumb taks like fetching the mail or a coffee.
Would that prove your mastery? I think not.
Favourite thread: viewtopic.php?f=9&t=3388
-
eliminoid
- Posts: 155
- Joined: Tue Oct 25, 2011 6:04 pm
Re: Progressive Credo Questing System
How is this bad?Lojka wrote:if quests are static then you just read wiki, go plant 15 carrots, 24 beets and 50 pumpkins and then do farmer credo in 1 day
would be too easy
right now you are fucked with quests like harvest x 40 of trellis plant that grows for 2 weeks and other things
Now you abandon such retarded quests every time.
For pearl diver, I abandoned "acquire mother of pearl" about 10 times...
I fail to see how this promotes botting, because credo is one-time thing and collecting all required stuff is much more time consuming that consuming it, and it had to be done manually. If anything, it adds more character planning.SaltyCrate wrote: Yes, in a sense that everything is bottable, but not nearly as easily as being able to program obtaining very limited amount of things which you know in advance about.
Last edited by eliminoid on Thu Apr 04, 2019 12:50 am, edited 1 time in total.
Hi