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Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Game Development Siege Chess
Wrecking balls should be immediately usable on claims you own, either pclaim or as lawspeaker. Give the folks doing village restructuring a treat.
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Game Development Siege Chess
+1Dakkan wrote:Wrecking balls should be immediately usable on claims you own, either pclaim or as lawspeaker. Give the folks doing village restructuring a treat.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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Omnipotent
- Posts: 291
- Joined: Wed Aug 19, 2009 9:55 pm
- Location: California
Re: Game Development Siege Chess
I really like the thought but can't help but imagine internal griefing problems. We do really need a way to take our own walls down safely and easily though.Dakkan wrote:Wrecking balls should be immediately usable on claims you own, either pclaim or as lawspeaker. Give the folks doing village restructuring a treat.
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Game Development Siege Chess
Does it really make things harder? I thought it would help stop cairn spam.wonder-ass wrote:nobody asked for this why? why!Increased the building cost of Realm Carins significantly, and enforced greater distances between them
haHA literally nobody is going to fucking be cairn duty now it was already tedious asf to do this shit.
❤Haven's most kawaii retarded ethot karen❤


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Ag_Revol
- Posts: 286
- Joined: Thu Feb 18, 2016 8:51 pm
Re: Game Development Siege Chess
Couldn't it be abused with placing a ram inside a safe pali and just waiting untill it dries for 32 hours? It will be much easier to raid this way? Is it intended?loftar wrote:That sounds about right, yes.Ag_Revol wrote:Let's talk about it.
So when I build a ram it starts a timer that is tied to exact ram. Like the age of it. After 24 hours it becomes old enough to destroy EVERY palisade? And after moving and repairing it I need to wait only 1 hour before destroying the wall, if the ram was mature enough before taking movement damage?
I understand it correctly?
Make Kebabs Great Again!
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Chebermech
- Posts: 268
- Joined: Mon Apr 23, 2012 2:23 am
Re: Game Development Siege Chess
good idea but only if there is a "siege rights" permission checkmark in the village screen, to enable/disable rights for people to build or use siege machinery... and mineholes plz. will make open cities an actual thing.Dakkan wrote:Wrecking balls should be immediately usable on claims you own, either pclaim or as lawspeaker. Give the folks doing village restructuring a treat.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development Siege Chess
Should make it so wrecking balls can be used sooner on heavily destroyed walls. The cascade typically leaves walls at >95% damage, should just reduce wrecking ball drying time for those heavily damaged walls.Omnipotent wrote:I really like the thought but can't help but imagine internal griefing problems. We do really need a way to take our own walls down safely and easily though.Dakkan wrote:Wrecking balls should be immediately usable on claims you own, either pclaim or as lawspeaker. Give the folks doing village restructuring a treat.





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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development Siege Chess
You still have to move it to the walls; the charge time is mainly intended as an ahead-of-time warning to the defenders to allow them time to mount their defense. Putting the ram in a palisade doesn't seem to change that function a whole lot.Ag_Revol wrote:Couldn't it be abused with placing a ram inside a safe pali and just waiting untill it dries for 32 hours? It will be much easier to raid this way? Is it intended?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development Siege Chess
I'd really, really prefer to not introduce additional claim magic.Dakkan wrote:Wrecking balls should be immediately usable on claims you own, either pclaim or as lawspeaker. Give the folks doing village restructuring a treat.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Ag_Revol
- Posts: 286
- Joined: Thu Feb 18, 2016 8:51 pm
Re: Game Development Siege Chess
For example, if you place a ram close to walls you need to check it 24x times every 59 minutes. But if you place it in a safe place close enough to enemy base you need to check it only (DISTANCE/7.5) Times. It's about 180 tiles of distance that will do the same as a palisade. Not even talking about brickwalls.loftar wrote:You still have to move it to the walls; the charge time is mainly intended as an ahead-of-time warning to the defenders to allow them time to mount their defense. Putting the ram in a palisade doesn't seem to change that function a whole lot.Ag_Revol wrote:Couldn't it be abused with placing a ram inside a safe pali and just waiting untill it dries for 32 hours? It will be much easier to raid this way? Is it intended?
Interesting... What's the distance for towers, again?
Make Kebabs Great Again!