Ya. Make the ones that are too close atm bashable without challenge otherwise you didn’t fix anything atm. Just in the future.Saxony4 wrote:Siegers on suicide watch
Bit late for that honestlyJorb wrote:Increased the building cost of Realm Carins significantly, and enforced greater distances between them.
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Mario_Demorez
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Re: Game Development Siege Chess
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ZantetsukenX
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Re: Game Development Siege Chess
I still think Siege is kind of a "no-win" situation that only 1-5% of the population would ever really use so it shouldn't be focused on that much. All most players really want out of siege is for the ability to break down palisades that are protecting local resources.
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loftar
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Re: Game Development Siege Chess
Too close to what?Mario_Demorez wrote:the ones that are too close
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Mario_Demorez
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Re: Game Development Siege Chess
The cairns that have already been spammed. Just because you prevent it in the future doesn’t fix the ones that already exist.loftar wrote:Too close to what?Mario_Demorez wrote:the ones that are too close
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Mario_Demorez
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Re: Game Development Siege Chess
Make rams not hand bashable for the first 14 hours for palisades. That only makes the attacker’s have to protect it for 8 hours straight.
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loftar
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Re: Game Development Siege Chess
We'll increase the hand-bashing resistance of siege engines next patch. I do think we have some kind of responsibility to take it somewhat easy with these kinds of changes.Mario_Demorez wrote:Make rams not hand bashable for the first 14 hours for palisades. That only makes the attacker’s have to protect it for 8 hours straight.
Right. Not sure that's a great idea, though, since there's no distinction between "spammed" cairns and "legitimate" ones, so all cairns in a group would become vulnerable together.Mario_Demorez wrote:The cairns that have already been spammed. Just because you prevent it in the future doesn’t fix the ones that already exist.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Mario_Demorez
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Re: Game Development Siege Chess
How long has sieging been almost impossible for attacker’s? Y’all have given enough time for people to be untouchable.
To the cairns. I guess they should start destroying the ones they don’t need. Whoever increased the density of their cairn placement did it knowing full well it was to exploit the past system.
To the cairns. I guess they should start destroying the ones they don’t need. Whoever increased the density of their cairn placement did it knowing full well it was to exploit the past system.
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loftar
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Re: Game Development Siege Chess
True, but beside the point. The reason for taking it easy with it is to err on the side of caution.Mario_Demorez wrote:How long has sieging been almost impossible for attacker’s? Y’all have given enough time for people to be untouchable.
You may have a point. I don't want to rush into that decision, though.Mario_Demorez wrote:To the cairns. I guess they should start destroying the ones they don’t need. Whoever increased the density of their cairn placement did it knowing full well it was to exploit the past system.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Vert
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Re: Game Development Siege Chess
they will delete character that abuse quest, and right after that make siege.Mario_Demorez wrote:How long has sieging been almost impossible for attacker’s? Y’all have given enough time for people to be untouchable.
To the cairns. I guess they should start destroying the ones they don’t need. Whoever increased the density of their cairn placement did it knowing full well it was to exploit the past system.
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bmjclark
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Re: Game Development Siege Chess
Tbh, i think bothering with siege is only going to irritate people and the people who want you to rework siege won't be happy unless they can walk up and push your wall over with little to no effort. I hope we can move on from this now.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.