I think if you imagine the game completely without any siege system, that would very much not be an improvement. Even if sieging is used seldom, it's still important to get it right.bmjclark wrote:Tbh, i think bothering with siege is only going to irritate people and the people who want you to rework siege won't be happy unless they can walk up and push your wall over with little to no effort. I hope we can move on from this now.
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development Siege Chess
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Mario_Demorez
- Posts: 599
- Joined: Sun Jan 11, 2015 9:32 pm
Re: Game Development Siege Chess
Then take back the cost of cairns. Because that makes people trying to destroy and replace the “grandfathered in” exploiters have to fight an even more unfair battle than before. They’ll be destroying 2-3 cairns that costed nothing to build 1 expensive cairn.
And honestly. I remember last world some group exploited and you punished them by cutting their tree down that had nothing to do with it. You’re afraid to give a fair punishment now?
And honestly. I remember last world some group exploited and you punished them by cutting their tree down that had nothing to do with it. You’re afraid to give a fair punishment now?
-
neeco
- Posts: 346
- Joined: Mon Aug 20, 2018 3:31 am
- Location: Bat soup store
Re: Game Development Siege Chess
First you whine about cairns costing too little, now the devs make a change for you and you whine about them costing too much.Mario_Demorez wrote:Then take back the cost of cairns. Because that makes people trying to destroy and replace the “grandfathered in” exploiters have to fight an even more unfair battle than before. They’ll be destroying 2-3 cairns that costed nothing to build 1 expensive cairn.
And honestly. I remember last world some group exploited and you punished them by cutting their tree down that had nothing to do with it. You’re afraid to give a fair punishment now?
I think you're just salty you lost some shitty cairn war and are bitching for the devs to remove them for you xD
W9: Hermit
W10: LS of EoCity
W11: God King Emperor of the East [Retired]
W12: Wouldn't you like to know
W10: LS of EoCity
W11: God King Emperor of the East [Retired]
W12: Wouldn't you like to know
jorb wrote:The running server is the test server.
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development Siege Chess
I honestly don't get your problem with claim magic, regarding walls it already exist with being unable to build them (which is a good idea and should stay) so where is the problem with eg. giving badly damaged wall segments a 'dismantle' flower entry (in addition to the 'extend') that would be policed by the same thing that prevents the 'extend' from happening (and spread the ability to the adjacent ones, with a 'repair' option to remove that flag and bring health back up quickly)?loftar wrote:Perhaps. I don't like the introduction of claim magic to it, though.Granger wrote:Simple: don't cascade endlessly when breaking a wall with a Wrecking Ball or a Battering Ram, but only remove the tile targeted and 1-3 to each side.
Make removing a tile damage the adjacent walls to 5% health (95% damage) and define that level of disrepair as easily hand-bashable (15 seconds with reasonable strength), though while on an active claim only possible with vandalism permission (not via criminal acts).
Destroying such a damaged segment by hand will only damage (as above), but not completely destroy, any adjacent ones.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
Mario_Demorez
- Posts: 599
- Joined: Sun Jan 11, 2015 9:32 pm
Re: Game Development Siege Chess
This change is nothing. I think the cairn change is a good idea, but shouldn’t be implemented until they find a way to “fairly” revert any past exploits.neeco wrote:First you whine about cairns costing too little, now the devs make a change for you and you whine about them costing too much.Mario_Demorez wrote:Then take back the cost of cairns. Because that makes people trying to destroy and replace the “grandfathered in” exploiters have to fight an even more unfair battle than before. They’ll be destroying 2-3 cairns that costed nothing to build 1 expensive cairn.
And honestly. I remember last world some group exploited and you punished them by cutting their tree down that had nothing to do with it. You’re afraid to give a fair punishment now?
I think you're just salty you lost some shitty cairn war and are bitching for the devs to remove them for you xD
The siege update is upsetting because they’re adding layers of complexity to a broken system that only requires one thing to be fixed and that’s the one thing they didn’t do.
When they fixed vaults in legacy they went around nuking vaults they could find. What’s changed?
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development Siege Chess
It's ugly, frankly. It also tends to incentivize setting up weird claim structures for weird purposes.Granger wrote:I honestly don't get your problem with claim magic
I'm not sure the presence of some ugly things is a good argument for adding more of them. That being said, it's not like there isn't some merit to your suggestion, so I may consider it. Reluctantly, though.Granger wrote:regarding walls it already exist with being unable to build them (which is a good idea and should stay)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
julian12it
- Posts: 787
- Joined: Sat Sep 11, 2010 8:01 pm
- Location: Topaz
Re: Game Development Siege Chess
This sounds about right.neeco wrote:First you whine about cairns costing too little, now the devs make a change for you and you whine about them costing too much.Mario_Demorez wrote:Then take back the cost of cairns. Because that makes people trying to destroy and replace the “grandfathered in” exploiters have to fight an even more unfair battle than before. They’ll be destroying 2-3 cairns that costed nothing to build 1 expensive cairn.
And honestly. I remember last world some group exploited and you punished them by cutting their tree down that had nothing to do with it. You’re afraid to give a fair punishment now?
I think you're just salty you lost some shitty cairn war and are bitching for the devs to remove them for you xD
-
neeco
- Posts: 346
- Joined: Mon Aug 20, 2018 3:31 am
- Location: Bat soup store
Re: Game Development Siege Chess
what I readMario_Demorez wrote: pls loftar, delet all cairns for me cause i cant do it myself;(
![]()
W9: Hermit
W10: LS of EoCity
W11: God King Emperor of the East [Retired]
W12: Wouldn't you like to know
W10: LS of EoCity
W11: God King Emperor of the East [Retired]
W12: Wouldn't you like to know
jorb wrote:The running server is the test server.
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development Siege Chess
Is some little patience really so much to ask for?Mario_Demorez wrote:and that’s the one thing they didn’t do.
1) The firm knowledge that that was an exploit. I'm more ambivalent about the things you speak of.Mario_Demorez wrote:When they fixed vaults in legacy they went around nuking vaults they could find. What’s changed?
2) We had actually pre-announced that for, like, weeks before I went around nuking some of them.
3) The relative poor state of repairs in Legacy made it feel more reasonable to go around and do arbitrary stuff.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Mario_Demorez
- Posts: 599
- Joined: Sun Jan 11, 2015 9:32 pm
Re: Game Development Siege Chess
neeco wrote:what I readMario_Demorez wrote: pls loftar, delet all cairns for me cause i cant do it myself;(
![]()
Delete the ones that aren’t needed* actually.