Sorry if this has been proposed before, but I thought a simple way to fix most forms of walling is to allow quests like greet, deliver item, consult and such to be able to be completed in the same distance range as current emote-quests.
Emote quests dont care about walls and can be done from distance, those who want to take the extra effort to protect their questgiver can do so, without being able to block everyone else from this progression. Especially annoying for far-away nomad quests of which you have no way knowing you are traveling for nothing..
Ideas regarding this? For the item deliver just make it act as if item is given to tree from distance, making it dissappear from inventory over walls and such too..
-
Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
-
BlueSmall
- Posts: 38
- Joined: Mon Apr 01, 2013 2:39 pm
Re: Simple walling of questgivers and such idea.
Thats actually very good idea
+1
+1
-
Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Simple walling of questgivers and such idea.
In the optimal case, you could give item to the tree remotely from your own base.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
Sollar
- Posts: 561
- Joined: Wed May 26, 2010 2:53 pm
Re: Simple walling of questgivers and such idea.
Sounds reasonable and easy to implement ... +1
-
pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Simple walling of questgivers and such idea.
Quest trees can be accessed from n tiles away -> wall them off at (n+1) distance because you can.Headchef wrote: Ideas regarding this? For the item deliver just make it act as if item is given to tree from distance, making it dissappear from inventory over walls and such too..
Perhaps make a questgiver that does not receive his fair share of visits to die because of sadness and loneliness (and be reincarnated where people are willing to worship talking trees).
Yes, I know a group walling off quest givers will upkeep these, but they can upkeep only so much quest givers and finally they have to give up on less visited ones.
-
SaltyCrate
- Posts: 160
- Joined: Fri Nov 04, 2016 6:34 pm
Re: Simple walling of questgivers and such idea.
I am not sure if devs want to deny the ability of some to block questgivers from others. But in case they do, then I think it is good approach.
-
Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: Simple walling of questgivers and such idea.
I actually believe 90%+ of Pali is just to secure the tree, not to mess with others. This range for emote is already quite big so unless if it's within huge village or you found a special retard who does extra effort to block you, this should solve most issues...
-
Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Simple walling of questgivers and such idea.
Or since Trees and Rocks have personalities now, why not give them ability to chain an GQ to ordinary normal tree in range (like Trees can talk with themself when in range) in exchange for 25% reward loss (if it's LP/EXP or something that can be a number but isn't a single digit number).
But yeah, good idea.
But yeah, good idea.
