Game Development: Siege Chess

Announcements about major changes in Haven & Hearth.
User avatar
rye130
Posts: 2557
Joined: Mon Feb 01, 2010 9:41 pm

Re: Game Development Siege Chess

Post by rye130 »

Also, not sure where you got the idea that the mechanics of siege need to be fun. The stakes associated with siege is what makes it "fun". Losing your base is still losing your base even if you got to play a game of high stakes checkers before hand. I don't think making the checkers game fun is going to keep players around when their base got destroyed for losing.
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Game Development Siege Chess

Post by shubla »

rye130 wrote:Also, not sure where you got the idea that the mechanics of siege need to be fun. The stakes associated with siege is what makes it "fun". Losing your base is still losing your base even if you got to play a game of high stakes checkers before hand. I don't think making the checkers game fun is going to keep players around when their base got destroyed for losing.
Siege is fun until you get raided and then you ragequit the game.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
Ants
Posts: 1842
Joined: Sun May 04, 2014 9:55 pm
Location: inside your head

Re: Game Development Siege Chess

Post by Ants »

Materials for making catapults are infinitely more expensive than materials for making archery towers. This seems problematic.
❤Haven's most kawaii retarded ethot karen❤
Image
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Game Development Siege Chess

Post by shubla »

One can make a bot which builds archery towers 24/7 because they're so cheap!
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
Astarisk
Posts: 882
Joined: Fri Aug 13, 2010 7:08 am

Re: Game Development Siege Chess

Post by Astarisk »

Ants wrote:Materials for making catapults are infinitely more expensive than materials for making archery towers. This seems problematic.
Seems fair enough. You can prepare materials for a siege well in advance.
IRC/IGN: Rawrz

Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
User avatar
MrPunchers
Posts: 1679
Joined: Mon Jun 06, 2016 9:54 am
Location: Where do you think?

Re: Game Development Siege Chess

Post by MrPunchers »

shubla wrote:One can make a bot which builds archery towers 24/7 because they're so cheap!
Build second catapult to kill bot.
Suck me good and hard thru my jorts
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development Siege Chess

Post by jorb »

rye130 wrote:Also, not sure where you got the idea that the mechanics of siege need to be fun. The stakes associated with siege is what makes it "fun". Losing your base is still losing your base even if you got to play a game of high stakes checkers before hand. I don't think making the checkers game fun is going to keep players around when their base got destroyed for losing.
And yet one complaint we got all the time with the last version was that "huehue, noone can be bothered to wait 24hrs, too boring".

Also, maybe it doesn't have to be fun, but I'm fairly sure it wouldn't hurt if it were.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development Siege Chess

Post by jorb »

rye130 wrote: Currently if I sit a ram 15 tiles away from your wall, its out of archery tower range. It gets fully charged in 24 hours. Now I wait until you're likely asleep, move the ram forward 7.5 tiles. Repair, wait an hour, move 7.5 tiles and smash your wall.

There was like a 1-2 hour window when you could be online to build new archery towers to defend your base. Any archery towers built outside of that window, I can build a catapult, let it charge for 2 hours, and smash the towers.
Um, no. You had 24 hours to build towers. You can build towers very far into your base, within reach of the walls, but outside the range of catapults placed at a safe distance from the wall.

Perhaps you have a point in that the attacker should pay a higher price, but I don't think siegeing is going to be entirely effortless as is.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
Pan_w_okularach
Posts: 790
Joined: Mon Aug 04, 2014 10:57 am

Re: Game Development Siege Chess

Post by Pan_w_okularach »

it's twenty four hours PER WALL tho, gonna do something about that or not?
Memories of pain
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development Siege Chess

Post by jorb »

It is not, no. Once the ram is charged, you can keep it rolling forward. Extra wall layers shouldn't bother you substantially.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

Return to “Announcements”