the whole problem with siege before was: you need to babysit ram for 24h, while you probably whant to sleep
now you can build a 15x15 palisade and not babysit ram (but same you can do before)
but you can only do this if base didn't expand claim long enought, so it is still like unavailable if someone get a banner or two outside their walls
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another problem - when you said - you just build towers deeper in the base
but the fact is - towers are only effectife like 2-3 towers per wall layer
because once wall is down - you just go and handbash towers
so we are back to multilayered bases
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and arrow tower not really defend you while you are sleeping
enemy just need to build 1 catapult per 1-2 towers, and thats all
he then wait 2h and one wall is gone
so arrow tower just make enemy spend 4 more brimstones and wait 2 more hour... while you are sleeping at least 8 and then for for 9
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and now it is even harder to destroy localized resource walls ???
later we can build our own palisade close by, place a wrecking ball there....
now everyone just oneshot wrecking balls with arrow towers from behind walls...
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Pan_w_okularach
- Posts: 790
- Joined: Mon Aug 04, 2014 10:57 am
Re: Game Development Siege Chess
right, you can roll it at the incredible speed of 7.5 tiles/per hour*
*if the defenders choose to do absolutely nothing
yeah that's balanced
anyways, can you at least make it so you ONLY get siege notifications when you are on the territory of the claim, so only the real settlements would have that kind of protection, not places where no one actually lives(safe forts, localized resources etc)
*if the defenders choose to do absolutely nothing
yeah that's balanced
anyways, can you at least make it so you ONLY get siege notifications when you are on the territory of the claim, so only the real settlements would have that kind of protection, not places where no one actually lives(safe forts, localized resources etc)
Memories of pain
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mvgulik
- Posts: 4098
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Re: Game Development Siege Chess
Whats that. No column character in the post title.
Don't feels 100% official without it.
Don't feels 100% official without it.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development Siege Chess
mvgulik wrote:Whats that. No column character in the post title.
Don't feels 100% official without it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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yozzik111
- Posts: 259
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Re: Game Development: Siege Chess
So, as mentioned on the stream, archery towers decay over time just as any other siege machine? There is no point to build them now and keep supplied?
Yormungandr, gurbibal master, drunken hunter, the thief of Constantinopol, he who never died of man`s hand, son of Severin, grandson of Yozz, Yozzik, Wengdalf. Also an owl who's watching.
P.S. More nice hats please!
P.S. More nice hats please!
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Ag_Revol
- Posts: 286
- Joined: Thu Feb 18, 2016 8:51 pm
Re: Game Development Siege Chess
Except the 15x15 palisade is handbashable for 24 hoursLojka wrote: now you can build a 15x15 palisade and not babysit ram (but same you can do before)
but you can only do this if base didn't expand claim long enought, so it is still like unavailable if someone get a banner or two outside their walls
Make Kebabs Great Again!
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thesourceofsadness
- Posts: 109
- Joined: Mon May 25, 2015 10:13 pm
Re: Game Development: Siege Chess
That's only my opinion, but i totally don't like these changes. Siege mechanics should be simple and intuitive, without a lot of timers and restrictions. I liked removing of shields and simplification at the start of the world, so now these changes look like moving backward.
The problem was in siege timers: attackers and defenders had to battle when they can't or don't want to do so. Babysitting in MMO is annoying, people need to sleep, to go to work... Well, some of them.
May be it will be a good idea to take a look on other MMOs with such problem and see how they deal with it?
In Eve Online owners of the starbase put an "vulnerability window" - a period of time when base can be attacked. After initial attack, a visible for everyone timer starts counting before actuale siege can begin, so both attackers and defenders have time to prepare for battle.
In HnH it may be a "siege claim" where siege machines are invulnerable while timer is counting.
The problem was in siege timers: attackers and defenders had to battle when they can't or don't want to do so. Babysitting in MMO is annoying, people need to sleep, to go to work... Well, some of them.
May be it will be a good idea to take a look on other MMOs with such problem and see how they deal with it?
In Eve Online owners of the starbase put an "vulnerability window" - a period of time when base can be attacked. After initial attack, a visible for everyone timer starts counting before actuale siege can begin, so both attackers and defenders have time to prepare for battle.
In HnH it may be a "siege claim" where siege machines are invulnerable while timer is counting.
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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Game Development Siege Chess
So placing botted shittalking alts into all towers will insta turn any siege into disaster ?loftar wrote:Not currently, but might very well consider adding that.Chebermech wrote:will it be possible to get inside the archery tower if not to shoot arrows, then to at least pretend and to shittalk demoralize your enemy with a greater efficiency?
Consider perception * marksmanship at the very least.
Having better organized countryfolks is the answer. Even if only trusted people can actually place cairns, locals can easily do all the logistics which is a lot. Especially delivering mountains of slag/whatever to save time on chipping stones which IMHO sucked most. Having locals who are lazy asses but demand bonuses is obviously a minus for realm building.wonder-ass wrote:nobody asked for this why? why!Increased the building cost of Realm Carins significantly, and enforced greater distances between them
haHA literally nobody is going to fucking be cairn duty now it was already tedious asf to do this shit.
Why prevent people from placing more cairns in strategicaly important areas ? Cairn density should be a meaningful decision on economy and strategy level. That's why I asked for increasing cairn upkeep. It hurts more throwaway kingdoms with no real auth income. These should become a burden to upkeep. Cairn drying time should be increased to 4 hours to shorten tentacles built overnight.loftar wrote:You may have a point. I don't want to rush into that decision, though.Mario_Demorez wrote:To the cairns. I guess they should start destroying the ones they don’t need. Whoever increased the density of their cairn placement did it knowing full well it was to exploit the past system.
On unrelated note, I'd love to see developers record every cairn placement and making a movie out of it at the end of the world, so we can later see realm history in highspeed, similar to the movie played after ending the world in Civilization series.
W12 when ?Many people wrote: Too late ...
Other issues aside, this alone sucks incredibly. If siege system is to be bearable for small people then playing 2h per day should be enough to manage all siege commitments.rye130 wrote: You can tweak the numbers for that all you want but it doesn't reach a point where its possible for raiding big villages without being ridiculously easy to raid small ones.
..
There was like a 1-2 hour window when you could be online to build new archery towers to defend your base.
Can devs provide explanation why they do not want to go siege window route ? This has been suggested a number of times already.
Agreeing to most of that.VDZ wrote:A long post
I support the point that no siege mechanics will be balanced unless successful siege outcome is changed from complete wipe to bearable setback.
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KwonChiMin
- Posts: 409
- Joined: Fri Mar 05, 2010 7:11 pm
Re: Game Development: Siege Chess
the thing is - u have 2 absolutely different types of siege u must address in the game:
1) random hermit raiding
2) big faction siege
and u should balance the system from both sides. and it is just impossible if they are left in the same mechanics - u are either bringing hermits defense to a point of nonexistence or making impossible to siege Realm vs Realm.
and there is really no position between these two.
upd
okay there is even third type:
3) removing unwanted (and mostly unattended) wall around localised resource
but fuck this one it`s not real siege
1) random hermit raiding
2) big faction siege
and u should balance the system from both sides. and it is just impossible if they are left in the same mechanics - u are either bringing hermits defense to a point of nonexistence or making impossible to siege Realm vs Realm.
and there is really no position between these two.
upd
okay there is even third type:
3) removing unwanted (and mostly unattended) wall around localised resource
but fuck this one it`s not real siege
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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: Game Development: Siege Chess
Siege window length could depend on claim type (pclaim / vclaim) and claim size (it's auth pool max size) limited within some range, (e.g. small pclaim 2h, huge vclaim 12 h). Siege window should both protect village and siege machines so the attackers do not have to guard them for 24 hours.