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bleco
- Posts: 15
- Joined: Mon Mar 25, 2013 3:06 am
- Location: Russia Moscow
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: New tipe WALLS
At least the visuals are better than in-game.bleco wrote:Hi! I propose to introduce into the game castle walls) Towers crying alone!

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bleco
- Posts: 15
- Joined: Mon Mar 25, 2013 3:06 am
- Location: Russia Moscow
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: New tipe WALLS
Yeh, just poking a bit of fun. A New wall type would be cool, but how much better would it be than a brick wall? 48 hours dealy in siege?bleco wrote:just a concept!)

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bleco
- Posts: 15
- Joined: Mon Mar 25, 2013 3:06 am
- Location: Russia Moscow
Re: New tipe WALLS
maybe you can walk on them or go into the wall segments like a building!) Who knows 

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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
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Zyean
- Posts: 246
- Joined: Sat Apr 28, 2012 10:29 am
Re: New tipe WALLS
This couls be interesting as a middle ground between brick and palisade, requiring iron and maybe wrought iron and stones, palisade 24 hours, this wall 28 hours, brick wall 32 hours and somewhere between bwall and palisade for health and soak
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TalosB
- Posts: 11
- Joined: Tue May 29, 2018 1:02 am
Re: New tipe WALLS
I wish to propose the advancement to the Idea: not only Castle Walls, but also a Moat, a Barricade & a Suspension Bridge to cross the moat.
What which does:
1) A Boat - first you should dig it by shovel, then, implement building recipe to it(area-based), build it. It take, i.e. 2000 stone. Then, you implement a barrel full of water to it. You'll need a 10 full barrel of water to fill 1 cubic tile, assuming that is your Char is ~2 tiles long, you'll need 20 barrels to fill a 1x1x2 tile moat with water. Can be filled by attacker with everything underhand(i.e. stones, soil, woodblocks & so on). Defenders can clean a moat once in an hour. Cleaning removes 20% of filling.
2) A Barricade - Builded structure. Youll need, i.e. 2k of soil &, let's say, 400 Woodblocks to build it(can be made not only(m/b) from soil & wood). Prevent siege machines|characters to attacking the walls. Can be destroyed, have low soak(i.e. 10), but will retaliate 10% of DMG back to attacker if attacked w/o Siege Engine(Ram).
3) Suspension Bridge works as any other gate, but have 5 tile width & 3 tiles long. Being opened(when it lay on the ground), works as usual terrain, allowing to Chars/Horses/Animals & other bareable thing like wagons & so on, to pass over it. Have soak value similar to surrounding wall to which it attached. Also have same HP value as surrounding walls. When closed(rised up), working as wall. Can be destroyed.
P.S.Watch "13th Warrior" to fully understand, how it should look like & how it should work.
What which does:
1) A Boat - first you should dig it by shovel, then, implement building recipe to it(area-based), build it. It take, i.e. 2000 stone. Then, you implement a barrel full of water to it. You'll need a 10 full barrel of water to fill 1 cubic tile, assuming that is your Char is ~2 tiles long, you'll need 20 barrels to fill a 1x1x2 tile moat with water. Can be filled by attacker with everything underhand(i.e. stones, soil, woodblocks & so on). Defenders can clean a moat once in an hour. Cleaning removes 20% of filling.
2) A Barricade - Builded structure. Youll need, i.e. 2k of soil &, let's say, 400 Woodblocks to build it(can be made not only(m/b) from soil & wood). Prevent siege machines|characters to attacking the walls. Can be destroyed, have low soak(i.e. 10), but will retaliate 10% of DMG back to attacker if attacked w/o Siege Engine(Ram).
3) Suspension Bridge works as any other gate, but have 5 tile width & 3 tiles long. Being opened(when it lay on the ground), works as usual terrain, allowing to Chars/Horses/Animals & other bareable thing like wagons & so on, to pass over it. Have soak value similar to surrounding wall to which it attached. Also have same HP value as surrounding walls. When closed(rised up), working as wall. Can be destroyed.
P.S.Watch "13th Warrior" to fully understand, how it should look like & how it should work.
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Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: New tipe WALLS
Siege is already raped it doesn't need your idea to rape it againTalosB wrote:I wish to propose the advancement to the Idea: not only Castle Walls, but also a Moat, a Barricade & a Suspension Bridge to cross the moat.
What which does:
1) A Boat - first you should dig it by shovel, then, implement building recipe to it(area-based), build it. It take, i.e. 2000 stone. Then, you implement a barrel full of water to it. You'll need a 10 full barrel of water to fill 1 cubic tile, assuming that is your Char is ~2 tiles long, you'll need 20 barrels to fill a 1x1x2 tile moat with water. Can be filled by attacker with everything underhand(i.e. stones, soil, woodblocks & so on). Defenders can clean a moat once in an hour. Cleaning removes 20% of filling.
2) A Barricade - Builded structure. Youll need, i.e. 2k of soil &, let's say, 400 Woodblocks to build it(can be made not only(m/b) from soil & wood). Prevent siege machines|characters to attacking the walls. Can be destroyed, have low soak(i.e. 10), but will retaliate 10% of DMG back to attacker if attacked w/o Siege Engine(Ram).
3) Suspension Bridge works as any other gate, but have 5 tile width & 3 tiles long. Being opened(when it lay on the ground), works as usual terrain, allowing to Chars/Horses/Animals & other bareable thing like wagons & so on, to pass over it. Have soak value similar to surrounding wall to which it attached. Also have same HP value as surrounding walls. When closed(rised up), working as wall. Can be destroyed.
P.S.Watch "13th Warrior" to fully understand, how it should look like & how it should work.
