Wow... so much shitposting on devs, I don' like that.
It's cool that You guys are making this game, thx.
-
Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development Siege Chess
Quite frankly, this does seem to be the general consensus amongst players pushing for siege changes. If they can’t destroy your whole village in a short time-frame they really won’t be pleased with any changes until that time.bmjclark wrote:Tbh, i think bothering with siege is only going to irritate people and the people who want you to rework siege won't be happy unless they can walk up and push your wall over with little to no effort. I hope we can move on from this now.
-
Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Game Development: Siege Chess
And people still forget about that, they don't have to sit 24hours, if they have enough man power to just replace people.
beside using multiclients to perform other tasks, while waiting.
beside using multiclients to perform other tasks, while waiting.
-
DamJNeT
- Posts: 412
- Joined: Fri Jul 01, 2011 12:21 pm
- Location: Worldwide
Re: Game Development Siege Chess
Should we add that they're the one that will find every exploit possible to not get raided ? aka claim overlapping etc ?Kaios wrote:Quite frankly, this does seem to be the general consensus amongst players pushing for siege changes. If they can’t destroy your whole village in a short time-frame they really won’t be pleased with any changes until that time.bmjclark wrote:Tbh, i think bothering with siege is only going to irritate people and the people who want you to rework siege won't be happy unless they can walk up and push your wall over with little to no effort. I hope we can move on from this now.
-
Ag_Revol
- Posts: 286
- Joined: Thu Feb 18, 2016 8:51 pm
Re: Game Development: Siege Chess
Sure. Just casually make 30 peoples stay awake for 32 hours in a row to destroy one wall.Aceb wrote:And people still forget about that, they don't have to sit 24hours, if they have enough man power to just replace people.
beside using multiclients to perform other tasks, while waiting.
If even 10 of them go to bed for a minimum of one hour it allows an enemy to gather all their forces and just destroy the ram.
You CAN'T leave.
Unless you're raiding sprucecaps of course.
TBH noone really wants to raid them but every time we discuss a siege system there comes a hermit army and cries "OH NO BIG BULLY FACTIONS WILL STEAL MY CARROTS 20Q
Make Kebabs Great Again!
-
DamJNeT
- Posts: 412
- Joined: Fri Jul 01, 2011 12:21 pm
- Location: Worldwide
Re: Game Development: Siege Chess
Cmon, how many posts do we see in the moot about said faction ganking noobs ?Ag_Revol wrote: Unless you're raiding sprucecaps of course.
TBH noone really wants to raid them but every time we discuss a siege system there comes a hermit army and cries "OH NO BIG BULLY FACTIONS WILL STEAL MY CARROTS 20Q![]()
![]()
![]()
"
They kill them because it's easy and they have a good laugh, not because it's profitable.
So if it's easy to raid them as well, why would they not ?
-
dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Game Development: Siege Chess
How about a "siege time" of 24 hours of preparation where no action can be taken by either side (no offensive action involving siege engines etc) followed by a shorter time (for instance 2 hours) where engines on both sides are activated/available to use? If the defender does not show up for the action, too bad. Towers can still defend.

-
Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Game Development: Siege Chess
You don't get the idea that less than 24 hours means that You can find a window where non-faction village or one not using patrol bots, means someone can easly get in without much effort. If You add any "magical protection" where siege engines can't be touched, it means You literally open a window where one can just sit and watch or sleep while knowing that they won't be able to defend.dageir wrote:How about a "siege time" of 24 hours of preparation where no action can be taken by either side (no offensive action involving siege engines etc) followed by a shorter time (for instance 2 hours) where engines on both sides are activated/available to use? If the defender does not show up for the action, too bad. Towers can still defend.
Yeah, You can split those 30 people where on average, one could spend +1hour defending the siege engines from defenders. If it's enemy faction You attack, suck it up boy or thin their numbers beforehand.Ag_Revol wrote:Sure. Just casually make 30 peoples stay awake for 32 hours in a row to destroy one wall.Aceb wrote:And people still forget about that, they don't have to sit 24hours, if they have enough man power to just replace people.
beside using multiclients to perform other tasks, while waiting.
If even 10 of them go to bed for a minimum of one hour it allows an enemy to gather all their forces and just destroy the ram.
You CAN'T leave.
Unless you're raiding sprucecaps of course.
TBH noone really wants to raid them but every time we discuss a siege system there comes a hermit army and cries "OH NO BIG BULLY FACTIONS WILL STEAL MY CARROTS 20Q![]()
![]()
![]()
"
Last edited by Aceb on Thu Apr 04, 2019 5:45 pm, edited 1 time in total.
-
dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Game Development: Siege Chess
Shorter engagement time increases the chance of proper combat.Aceb wrote:You don't get the idea that less than 24 hours means that You can find a window where non-faction village or one not using patrol bots, means someone can easly get in without much effort. If You add any "magical protection" where siege engines can't be touched, it means You literally open a window where one can just sit and watch or sleep while knowing that they won't be able to defend.dageir wrote:How about a "siege time" of 24 hours of preparation where no action can be taken by either side (no offensive action involving siege engines etc) followed by a shorter time (for instance 2 hours) where engines on both sides are activated/available to use? If the defender does not show up for the action, too bad. Towers can still defend.

-
Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Game Development: Siege Chess
Or it increases "skip to next base" faster instead of any combat.dageir wrote:
Shorter engagement time increases the chance of proper combat.
