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nosfirebird
- Posts: 79
- Joined: Wed Jan 30, 2019 9:47 pm
tracking skill for hunting
i would love to see the ability to track wild animals much like you track a scent.
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: tracking skill for hunting
Take the number of animals spawning in the world per hour alone and imagine the number of tracks they'd have to leave and which have to be computed ... (Guess the reason why you can't build and craft in The Hunter Call of the Wild
)
Also if you ever seen a HnH battlefield with all the scents you wouldn't want tracks
Also if you ever seen a HnH battlefield with all the scents you wouldn't want tracks
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
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Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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nosfirebird
- Posts: 79
- Joined: Wed Jan 30, 2019 9:47 pm
Re: tracking skill for hunting
the meaning of "much like scents" was how it shows the direction the person is in. the skill would allow you to see the closest animal you select like if i was hunting bear i would click the hunt tab then click bear and it would show the direction of the closest bear. bots are alrdy used in the tracking of animals so adding this isnt game breaking
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terechgracz
- Posts: 914
- Joined: Wed Feb 07, 2018 5:06 pm
Re: tracking skill for hunting
Would be pretty op. Could just work in small radius like 100. And be affected by your survival, will and intelligence. And I think you shouldn't be able to choose any animal from start, only after killing animal X times the ability to track it would be unlocked, you know you can't track animal you have no knowledge of and killing it shows that you spent some time with that animal and could get some info about it.
+1
+1
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: tracking skill for hunting
Tracking from a blood splatter of a fleeing animal, pointing towards the next splatter (or the animal in case this was the last time it bled) would be something.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: tracking skill for hunting
enufGranger wrote:Tracking from a blood splatter of a fleeing animal, pointing towards the next splatter (or the animal in case this was the last time it bled) would be something.
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pppp
- Posts: 403
- Joined: Sun Jun 20, 2010 7:30 pm
Re: tracking skill for hunting
It would be probably easier to implement if shape of each splatter indicated direction of animal movement at the moment of dropping the splatter.
I can already imagine an arrow-like shape for that.![Trollface ¦]](./images/smilies/troll.gif)
I can already imagine an arrow-like shape for that.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: tracking skill for hunting
Like in Don't Starve? Sure, would be good. Just picking up something like "Scent of the kill" from a blood spatter would be good enough.pppp wrote:It would be probably easier to implement if shape of each splatter indicated direction of animal movement at the moment of dropping the splatter.
I can already imagine an arrow-like shape for that.
I know our forum software is old and searching isn't intuitive like it is on Google, so use that if you must, but at least try to find your idea first. There's a good half dozen threads on this from just the start of this world, and it comes up frequently. search.php?st=0&sk=t&sd=d&sr=posts&keyw ... d%5B%5D=48 The devs are well aware of the needs of a better system. I don't know what the internal software looks like, so it may not be an easy or fast implementation, plus they have other things they're prioritizing for the time being.nosfirebird wrote:i would love to see the ability to track wild animals much like you track a scent.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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MooCow
- Posts: 277
- Joined: Tue Sep 17, 2013 7:35 pm
Re: tracking skill for hunting
Combine this with animals don't despawn while they have active blood spats, and we have a winning idea!Granger wrote:Tracking from a blood splatter of a fleeing animal, pointing towards the next splatter (or the animal in case this was the last time it bled) would be something.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: tracking skill for hunting
If we're gonna do something like wandering around tracking scents and putting a lot of effort into it, a skill like this should really cause an animal to spawn.
Would let hunters track animals on quality nodes as an activity instead of spam logging alts.
Would let hunters track animals on quality nodes as an activity instead of spam logging alts.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system






