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lieln
- Posts: 7
- Joined: Sat Aug 29, 2015 5:32 am
After the update, the Alabaster is not marked.
After the update, the Alabaster is not marked.
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: After the update, the Alabaster is not marked.
That's probably because I spelled it wrong in the static file, woops. Fixing now.lieln wrote:After the update, the Alabaster is not marked.
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Zaeri
- Posts: 38
- Joined: Tue Feb 08, 2011 12:18 am
Re: Ardennes Hafen Client
After one of the recent updates for some reason the game won't make me a map from the maps folder and it has wiped out all of my map markings. The game currently gives me a map and markers from my first two days of the world beginning which is saved god knows where. Also on 'For the ancestors!' quests if the quest asks for 'Fair gem' it won't load the icon correctly on the quest and it will crash the game. "Item resource gfx/invobjs/gems/gemstone(v36) is missing default tooltip".
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Ardennes Hafen Client
Your maps folder in your game directory has nothing to do with your Ingame map. The Ingame map is populated with a combination of your %appdata% directory and the run.bat/updater parameters. A change in what map you see means that you lost your app data folder or you built the map on a client that stores using a different path than amber does.Zaeri wrote:After one of the recent updates for some reason the game won't make me a map from the maps folder and it has wiped out all of my map markings. The game currently gives me a map and markers from my first two days of the world beginning which is saved god knows where. Also on 'For the ancestors!' quests if the quest asks for 'Fair gem' it won't load the icon correctly on the quest and it will crash the game. "Item resource gfx/invobjs/gems/gemstone(v36) is missing default tooltip".
Ill look into the gem tonight, probably an outdated res file in a jar.
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Zaeri
- Posts: 38
- Joined: Tue Feb 08, 2011 12:18 am
Re: Ardennes Hafen Client
Hmm, I started the world using Purus' and afterwards changed to your client. The maps used to work fine with your client on separately downloaded 'launch.bat'. I checked on Purus' client and my map shows all the markings I had before updating your client but Amber doesn't. So is there a difference between how Purus' and Amber handles the map saving? Is there any easy way to fix this? Thank you in advance.Ardennesss wrote:Your maps folder in your game directory has nothing to do with your Ingame map. The Ingame map is populated with a combination of your %appdata% directory and the run.bat/updater parameters. A change in what map you see means that you lost your app data folder or you built the map on a client that stores using a different path than amber does.
Ill look into the gem tonight, probably an outdated res file in a jar.
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Ardennes Hafen Client
There sure is an easy to way fix it. The difference is small, it's actually an http vs an https if you open the files and compare - but that's the difference. Simply change the part that that says https to http and it should load your maps.Zaeri wrote:Hmm, I started the world using Purus' and afterwards changed to your client. The maps used to work fine with your client on separately downloaded 'launch.bat'. I checked on Purus' client and my map shows all the markings I had before updating your client but Amber doesn't. So is there a difference between how Purus' and Amber handles the map saving? Is there any easy way to fix this? Thank you in advance.Ardennesss wrote:Your maps folder in your game directory has nothing to do with your Ingame map. The Ingame map is populated with a combination of your %appdata% directory and the run.bat/updater parameters. A change in what map you see means that you lost your app data folder or you built the map on a client that stores using a different path than amber does.
Ill look into the gem tonight, probably an outdated res file in a jar.
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LaserSaysPew
- Posts: 397
- Joined: Mon Dec 03, 2012 6:25 pm
Re: Ardennes Hafen Client
Is there a hotkey to stop combat? The peaceful sign, yield or whatever. The button in the upperright corner where 2 swords are crossed. Is there a hotkey for it?
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Ardennes Hafen Client
Not yet, on the todo list, option to suggestions for what the hotkey should be.LaserSaysPew wrote:Is there a hotkey to stop combat? The peaceful sign, yield or whatever. The button in the upperright corner where 2 swords are crossed. Is there a hotkey for it?
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LaserSaysPew
- Posts: 397
- Joined: Mon Dec 03, 2012 6:25 pm
Re: Ardennes Hafen Client
Alt+w seems to be free, could be the default with an ability to change it in "Keybind Options" tab.Ardennesss wrote:Not yet, on the todo list, option to suggestions for what the hotkey should be.LaserSaysPew wrote:Is there a hotkey to stop combat? The peaceful sign, yield or whatever. The button in the upperright corner where 2 swords are crossed. Is there a hotkey for it?
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Ardennes Hafen Client
Kk noted, will work on it when I get time.LaserSaysPew wrote:Alt+w seems to be free, could be the default with an ability to change it in "Keybind Options" tab.Ardennesss wrote:Not yet, on the todo list, option to suggestions for what the hotkey should be.LaserSaysPew wrote:Is there a hotkey to stop combat? The peaceful sign, yield or whatever. The button in the upperright corner where 2 swords are crossed. Is there a hotkey for it?