Cutting down Towercaps

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Grog
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Cutting down Towercaps

Post by Grog »

Is there any sane way to cut them without having to fear cave ins out of no particular reason?
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bmjclark
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Re: Cutting down Towercaps

Post by bmjclark »

Build a support right beside it then chop it down.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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MagicManICT
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Re: Cutting down Towercaps

Post by MagicManICT »

ninja'd by bmjclark....

I have seen reports of the opposite, but I'm unsure of the details leading up to the report so can't be sure if they're accurate or not. Jorb, I think, has said user error so far on all of them.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Grog
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Re: Cutting down Towercaps

Post by Grog »

Building supports does indeed help a bit, but you still get left with some murky chance (of around5% maybe?) of getting a cave in right next to your support.
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bmjclark
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Re: Cutting down Towercaps

Post by bmjclark »

Grog wrote:Building supports does indeed help a bit, but you still get left with some murky chance (of around5% maybe?) of getting a cave in right next to your support.
Build a stone support, it has a larger radius than the tower cap so you're safe.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
NeoBasilisk
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Re: Cutting down Towercaps

Post by NeoBasilisk »

Correct me if I'm wrong, but if you have not mined any tiles in range of the towercap after it was planted, and you also have not removed any supports that overlap with its range, then there should be a 0% chance of a cave-in if you chop it down, right?
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Ardennesss
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Re: Cutting down Towercaps

Post by Ardennesss »

NeoBasilisk wrote:Correct me if I'm wrong, but if you have not mined any tiles in range of the towercap after it was planted, and you also have not removed any supports that overlap with its range, then there should be a 0% chance of a cave-in if you chop it down, right?
You'd think, but I've definitely cut down a towercap that was planted in a remote area just for logs and caused a cavein.
NeoBasilisk
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Re: Cutting down Towercaps

Post by NeoBasilisk »

Ardennesss wrote:
NeoBasilisk wrote:Correct me if I'm wrong, but if you have not mined any tiles in range of the towercap after it was planted, and you also have not removed any supports that overlap with its range, then there should be a 0% chance of a cave-in if you chop it down, right?
You'd think, but I've definitely cut down a towercap that was planted in a remote area just for logs and caused a cavein.
That's exciting to hear. I guess I will be cutting them down with alts only.
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bmjclark
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Re: Cutting down Towercaps

Post by bmjclark »

Ardennesss wrote:
NeoBasilisk wrote:Correct me if I'm wrong, but if you have not mined any tiles in range of the towercap after it was planted, and you also have not removed any supports that overlap with its range, then there should be a 0% chance of a cave-in if you chop it down, right?
You'd think, but I've definitely cut down a towercap that was planted in a remote area just for logs and caused a cavein.
Did you plant it in a cave? Or in an area you mined out?

Unstable tiles that exist in a cave can cause cave ins from breaking mine supports (or tower caps). Even though you didn't mine them, it still counts. My poor miner got about 40 rocks on his head when he learned this the hard way :(
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.

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