Proposed mechanics of claim intrusion (+updated inter. demo)

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Sidran
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Re: Proposed mechanics of claim intrusion (+interactive demo)

Post by Sidran »

I updated Intrusion simulator with halved Action multiplier values.
So, Action multiplier values in this version are as follows:

Entering claim 0.5 (was 1)
Opening doors 2 (was 4)
Opening containers 1 (was 2)
Transfer of items from containers to inventory 0.5 (was 1)
Transfer of items from inventory to containers 0.75 (was 1.5)
Lifting objects 5 (was 10)
Picking items from ground 0.25 (was 0.5)
Dropping items to ground 0.35 (was 0.7)
Attacking people 25 (was 50)
Demolishing objects 20 (was 40)
Leaving claim with liftable object 15 (was 30)
Leaving claim 1 (was 2)

I am still not sure that people who showed some interest really understand what is the point of Detection bar.
I would like to explain any detail if its unclear, as I still believe this to be a great and exciting ingame mechanic.
Feel free to PM me if you dont like asking in public, Ill be glad to answer or correct possible flaws.

Current version: IntrusionHalvedAm
(On bottom of download page, there is "Request download ticket". There's no waiting and "Download" link appears on same place.)
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joojoo1975
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Re: Proposed mechanics of claim intrusion (+updated inter. demo)

Post by joojoo1975 »

Like this a whole bunch. then you actually have ways other ways of dealing with said "badguy".

it gets my vote :)


Good job Sidran
To Protect The Helpless From The Heartless
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Sidran
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Re: Proposed mechanics of claim intrusion (+updated inter. demo)

Post by Sidran »

Thanks buddy. Constructive critique is always welcome too.
Shams
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Re: Proposed mechanics of claim intrusion (+updated inter. demo)

Post by Shams »

I really like this idea, I think it would be a neat way to add some interesting non-lethal risk to stealing. My only concern would be the effect it would have on, say an actual full scale attack. How does it determine between a stealthy thief and marauding barbarian hordes? Would two thieves trying to sneak around on the same property contribute to one anothers detection meter?

I'm curious to see if there isn't a way to make it so it isn't totally passive on the part of the claim owner. Something along the lines of setting/maintaining booby traps or alarms.
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Sidran
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Re: Proposed mechanics of claim intrusion (+updated inter. demo)

Post by Sidran »

Such questions are about further branching and refining of starting idea.
Its futile discussing it any further imo.
Shams
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Re: Proposed mechanics of claim intrusion (+updated inter. demo)

Post by Shams »

Sidran wrote:Thanks buddy. Constructive critique is always welcome too. ----------> Such questions are about further branching and refining of starting idea.
Its futile discussing it any further imo.
What
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Sidran
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Re: Proposed mechanics of claim intrusion (+updated inter. demo)

Post by Sidran »

You quoted my enthusiasm from 4. may.
Since then, I adjusted my energy dissipation on forum according to developers vision and organization.
As some suggested, I enjoy the game and just briefly watch forum. This thread can be deleted as far as I am concerned.
Thank you for your interest.
ThirdEmperor
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Re: Proposed mechanics of claim intrusion (+updated inter. demo)

Post by ThirdEmperor »

Bumped because this needs to be implemented.
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aso11
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Re: Proposed mechanics of claim intrusion (+updated inter. demo)

Post by aso11 »

A bump for support.
"Normal" is only a difficulty level in video games - Aso11
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.

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