Absolutely not, teleportation already shortens distances across the world enough, we really don't need any more stupid shit making distances shorter.
I'd love to see teleportation removed entirely, and distances increased.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Knarr: Ocean Speed
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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vnsmirnov
- Posts: 60
- Joined: Sun Nov 24, 2013 6:19 pm
Re: Knarr: Ocean Speed
The world should be much bigger! From continent to continent swim at least 5-6 hours.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Knarr: Ocean Speed
your ideas suck and everyone agrees.Lunarius_Haberdash wrote:Absolutely not, teleportation already shortens distances across the world enough, we really don't need any more stupid shit making distances shorter.
I'd love to see teleportation removed entirely, and distances increased.
back to topic i think it would be cool if there was wind in haven and depending on which directions the wind blows speeds or slows down knarrs.
see homo sexuality trending,. do not do that.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Knarr: Ocean Speed
Your statement is wrong on all accounts. You Sir, as you knew this upfront, are impolite and a liar.wonder-ass wrote:your ideas suck and everyone agrees.
Back on topic.
Careful what you ask for, they'll likely implement wind so that it'll come from where you want to go most of the time.back to topic i think it would be cool if there was wind in haven and depending on which directions the wind blows speeds or slows down knarrs.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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nosfirebird
- Posts: 79
- Joined: Wed Jan 30, 2019 9:47 pm
Re: Knarr: Ocean Speed
there really needs to be a option for people with a life taking a hour to cross to another continent is far 2 long. we have roads through land for fast travel so we should have something like a buoy in place of a roadsign and increase max travel to 1k cap. that way people with no life can still sail across the ocean and people with a life have a realistic option to get across the ocean!
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Knarr: Ocean Speed
Yeah because losing an hour on daily basis is something I want to do for the rest of this world and surely it does the magic to just stop playing. Your preferences aren't affected in your personal gameplay so You can build 1q knarr and have distances for you "increased" by being slowed but no, for me, thanks. I have a life. 7 hours a week just for travel to the closest continent for whatever reasons is enough.Lunarius_Haberdash wrote:Absolutely not, teleportation already shortens distances across the world enough, we really don't need any more stupid shit making distances shorter.
I'd love to see teleportation removed entirely, and distances increased.
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darklingsun
- Posts: 11
- Joined: Tue Apr 28, 2015 5:04 am
Re: Knarr: Ocean Speed
+1. I believe that it has the possibility to make ocean travel more interesting with a walrus giving you flipper spanks along the way. :}
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Knarr: Ocean Speed
In case your daily commute to your workplace is too long the sane approach is to think about relocating...Aceb wrote:I have a life. 7 hours a week just for travel to the closest continent for whatever reasons is enough.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Knarr: Ocean Speed
My workplace is in one place, looking for trees and/or questing or just doing trading. I stare at boring water for hour. Ard client made a magic with water, making me stare at it for a bit, but it's not a long term solution.Granger wrote:In case your daily commute to your workplace is too long the sane approach is to think about relocating...Aceb wrote:I have a life. 7 hours a week just for travel to the closest continent for whatever reasons is enough.
and before You say it, relocating won't help. I would just "greatly" split myself over two places making things worse, there might be a time I won't be sailing on daily basis, but as it stands for now, I do and it's boring me as hell.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Knarr: Ocean Speed
i was thinking more of drafts that randomly generate in the ocean creating new trade paths every day.Granger wrote:Your statement is wrong on all accounts. You Sir, as you knew this upfront, are impolite and a liar.wonder-ass wrote:your ideas suck and everyone agrees.
Back on topic.
Careful what you ask for, they'll likely implement wind so that it'll come from where you want to go most of the time.back to topic i think it would be cool if there was wind in haven and depending on which directions the wind blows speeds or slows down knarrs.
also please tell me how im wrong because everyone ive spoken to hates this mans idea of completely removing roads. lets delete highways in real life they transport us from 1 area to the other too fast!
see homo sexuality trending,. do not do that.
