"Seal"

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
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jorb
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Re: "Seal"

Post by jorb »

keyn_thror wrote:Such kind of griefing was very rare because everyone knew, that if they do so - they will be quickly found and punished by Game Masters.
I read that as "poor implementation that requires manual maintenance". This is precisely the kind of policing I do not want to have to do, because it is always arbitrary and yucky.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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keyn_thror
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Re: "Seal"

Post by keyn_thror »

jorb wrote: This is precisely the kind of policing I do not want to have to do, because it is always arbitrary and yucky.
Understood, thank you. :)
Victory needs no explanation. Defeat allows none.
Победа не требует оправдания. Поражение не имеет его.
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Jackard
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Re: "Seal"

Post by Jackard »

keyn_thror wrote:As a solution against a wall-griefing (if that's a main goal of this game mechanics) I would recommend just to save a wall builder character's name in a variable, and then posting in game rules, that such kind of griefing is a serious (even bannable?) offense.

Anyone who uses walls to block other people, will be easily tracked by game masters, and then they can ban his account or apply some other kind of punishment of their choice.

Back in the old days, in Ultima Online there was a rule, that blocking any world passage (like town gates, cave exits, mountain passes, bridges, doors etc.) is considered a griefing, and is a bannable offense. Such kind of griefing was very rare because everyone knew, that if they do so - they will be quickly found and punished by Game Masters.
this is dumb why you people want to waste precious developer time on this garbage ill never understand. yet it keeps being suggested...
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keyn_thror
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Re: "Seal"

Post by keyn_thror »

Jackard wrote:
keyn_thror wrote: Anyone who uses walls to block other people, will be easily tracked by game masters, and then they can ban his account or apply some other kind of punishment of their choice.
this is dumb why you people want to waste precious developer time on this garbage ill never understand. yet it keeps being suggested
Did I mention developers here? ;)

Game Master is an administrative role, just like a moderator on forums.
Victory needs no explanation. Defeat allows none.
Победа не требует оправдания. Поражение не имеет его.
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Jackard
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Re: "Seal"

Post by Jackard »

I see. So who here do you believe is suitable for that?
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Wipfmetz
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Re: "Seal"

Post by Wipfmetz »

Jackard wrote:I see. So who here do you believe is suitable for that?
Me.
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Jackard
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Post by Jackard »

(in case you were having trouble with that, the correct answer is "no one")
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spectacle
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Re: "Seal"

Post by spectacle »

How about limiting the "seal" and "unseal" actions to claim owners/village members? No vandals, legitimate owners only. That avoids any mucking about with keys, which is both cumbersome and unrealistic.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
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Gerrado
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Re: "Seal"

Post by Gerrado »

that would mean having to extend your claim over all of your walls, which takes alot of skill points
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Potjeh
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Re: "Seal"

Post by Potjeh »

Make smaller walls. Huge walls may look like a good idea now, but when you start repairing them you'll see just how wrong that is.
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