Game Development: Walls and Wine

Announcements about major changes in Haven & Hearth.
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sami1337
Posts: 1125
Joined: Tue May 26, 2009 1:52 pm

Re: Game Development: Walls and Wine

Post by sami1337 »

Omfg. Kimya apparently didn't know so she built two brick walls before she noticed i said stop. so now we have to take em down. Holy shit this takes long.
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
kimya
Posts: 845
Joined: Mon Jun 01, 2009 1:35 am

Re: Game Development: Walls and Wine

Post by kimya »

we stopped trying as we didnt do any damage :)

that happens when you daydream while building huge walls. oh my
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sami1337
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Joined: Tue May 26, 2009 1:52 pm

Re: Game Development: Walls and Wine

Post by sami1337 »

Noes we finished the gate and the server crashed.
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Raephire
Posts: 648
Joined: Wed Jun 10, 2009 3:34 pm

Re: Game Development: Walls and Wine

Post by Raephire »

sami1337 wrote:Noes we finished the gate and the server crashed.
crashes are fun, yay.
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theTrav
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Joined: Fri May 29, 2009 11:25 pm

Re: Game Development: Walls and Wine

Post by theTrav »

loftar fixed it, walls gates and keys are safe now :)
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Jfloyd
Posts: 995
Joined: Tue Jun 09, 2009 3:51 am

Re: Game Development: Walls and Wine

Post by Jfloyd »

I think a desert settlement would be nice now. Since the clay would be abundent.
Infact, I think I'll build one. If anyone wants to help me out, just tell me.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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sami1337
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Joined: Tue May 26, 2009 1:52 pm

Re: Game Development: Walls and Wine

Post by sami1337 »

Heh have fun living without trees.
Sounds like you're in for the same ride as laketown. Only difference being that we have a lake and the claypit is 2 screens away.
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Laremere
Posts: 736
Joined: Fri May 29, 2009 9:02 pm

Re: Game Development: Walls and Wine

Post by Laremere »

I've been traveling down to laketown's desert and getting four chests full and and inventory full of clay. I then put it into the random wall of kilns by our place, and it makes for a great way to work. Each run gives 200+ bricks, so it actually doesn't take too much work.

Oh, and we have trees, plenty of trees, thanks to grievers and expansion we have logs just lying around waiting to be used.
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Raephire
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Joined: Wed Jun 10, 2009 3:34 pm

Re: Game Development: Walls and Wine

Post by Raephire »

sami1337 wrote:Heh have fun living without trees.
Sounds like you're in for the same ride as laketown. Only difference being that we have a lake and the claypit is 2 screens away.
Clay is required to plant trees, Planting firs close together and not claiming the land creates a private forest.
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Jfloyd
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Joined: Tue Jun 09, 2009 3:51 am

Re: Game Development: Walls and Wine

Post by Jfloyd »

sami1337 wrote:Heh have fun living without trees.
Sounds like you're in for the same ride as laketown. Only difference being that we have a lake and the claypit is 2 screens away.
Yeah, I'll have to plant plenty of trees nearby.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.

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