"Oh, Rabbit!! They're fixing hutches and breeding!!"
Disappointment.
Considering you can do it with a soldier sword i'm sure the b12 can still kill people if you try for it. Edit : i guess not after reading snails edit.Avu wrote:Thanks for the b12 and fleas fixes, though I'm sure the b12 is still enough to kill people.
Cool but you still have to keep wild animals from passing open visitor gates or they're still too dangerous to actually useSand fleas no longer bite after having been caught.
Please disable the planting of trees on someone else's claim.jorb wrote: [*] You may now plant tree and bush seeds directly into the ground. Qualities of bushes and trees thus planted is halved, capped downward at Q10. Trees planted using Treeplanter's Pots can no longer stunt.
Right, I knew there was something I was forgetting! Will restart soon with a fix.Axucs wrote:Please disable the planting of trees on someone else's claim.
If you math it out PERFECTLY, and small cleave them for 99% of their SHP, then cleave them for 100% AND you get a max concussion they'll still have just over 20% HHP left. Animals do way more HHP% than this.boshaw wrote:Considering you can do it with a soldier sword i'm sure the b12 can still kill people if you try for it.Avu wrote:Thanks for the b12 and fleas fixes, though I'm sure the b12 is still enough to kill people.
Go into the game and see for yourself. Damn you! Better to see once than hear (read) a hundred timeswlkk011 wrote:Took some steps to redefine the food variance bonus. The effect is now reduced for each new food type you eat, resetting when you level up.
What is this mean? what is level up?
Yeah they should definitely buff the bonfire bonus. It's complete trash currently and doesn't do much at all.Kaios wrote:Omg why are you making eating even worse?? Can we get some fuckin bonfire feast bonus or something dang dudes.