The observation was primarily that characters are being pushed more heavily into more primitive foods the more advanced they become, which felt pretty stupid. In that way, I would argue that we are not making eating worse.Kaios wrote:Omg why are you making eating even worse??
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loftar
- Posts: 9096
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Re: Game Development: Studded Rabbit
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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loftar
- Posts: 9096
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Re: Game Development: Studded Rabbit
Might be true, but was the "place charismatic alt besides me when eating" really a fun mechanic?Astarisk wrote:Yeah they should definitely buff the bonfire bonus. It's complete trash currently and doesn't do much at all.
The change to the variance bonus should certainly affect noobs least of all, and in that way it should be actively easier to catch up now.Astarisk wrote:That aside, with all the changes they did to the hunger system it's even more noob unfriendly than ever before in my opinion. It's harder to catch up now than before.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Axucs
- Posts: 31
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Re: Game Development: Studded Rabbit
By the way, it's very easy to do a job for a lumberjack credo, mb need to limit only full grown tree
World 8 - Lawspeaker of Great Houses,
World 9 - Lawspeaker of Great Houses,
World 10 - One of the founders Hedgehugs realm,
World 11 - Evil mind of Hedgehugs realm,
fanatical idealist, coalition maker/breaker, political crook, chaotic thinker.
World 9 - Lawspeaker of Great Houses,
World 10 - One of the founders Hedgehugs realm,
World 11 - Evil mind of Hedgehugs realm,
fanatical idealist, coalition maker/breaker, political crook, chaotic thinker.
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shubla
- Posts: 13041
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- Location: Finland
Re: Game Development: Studded Rabbit
I wonder why you nerf food like this with no questions asked, but have stated in the stream that nerfing quests would make people angry because they would complain that they never catch up?loftar wrote:The observation was primarily that characters are being pushed more heavily into more primitive foods the more advanced they become, which felt pretty stupid. In that way, I would argue that we are not making eating worse.Kaios wrote:Omg why are you making eating even worse??

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Studded Rabbit
Food variance meant you get the total number of FEPs required to gain an attribute reduced for each different food type you eat. As an example, it is better to eat one boar baloney and one bear salami than two boar baloney. Instead of needing 40 FEP to ding STR, you would only need 25 or so. (Terrible example, I know, and not the right numbers, but it's a rough example.)
What the numbers are now need to be determined... Hello, pencil and paper, my old friend....
What the numbers are now need to be determined... Hello, pencil and paper, my old friend....
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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loftar
- Posts: 9096
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Re: Game Development: Studded Rabbit
shubla wrote:I wonder why you nerf food like this with no questions asked, but have stated in the stream that nerfing quests would make people angry because they would complain that they never catch up? :roll:
loftar wrote:The change to the variance bonus should certainly affect noobs least of all, and in that way it should be actively easier to catch up now.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Artemiswhb
- Posts: 178
- Joined: Thu Jan 02, 2014 7:57 pm
Re: Game Development: Studded Rabbit
God, how i love eating a piece of cheese and having to wait a day before i can eat another piece of cheese!loftar wrote:The observation was primarily that characters are being pushed more heavily into more primitive foods the more advanced they become, which felt pretty stupid. In that way, I would argue that we are not making eating worse.Kaios wrote:Omg why are you making eating even worse??
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Game Development: Studded Rabbit
I hate you!Took some steps to redefine the food variance bonus. The effect is now reduced for each new food type you eat, resetting when you level up.
This doesn't help shit. It cripples catching up.
Also rip miners.
Last edited by Grog on Wed Apr 10, 2019 7:59 pm, edited 1 time in total.
Favourite thread: viewtopic.php?f=9&t=3388
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mietzi94
- Posts: 246
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Re: Game Development: Studded Rabbit
How does it affect noobs less? It was such an easy system to gain feps for anyone. It did not favor good or bad players. It was just balanced in its own way, because anyone could go out and collect shitloads of berries. Now you need salt and tedious questing again. Great Catch-Up mechanic for noobs.loftar wrote:loftar wrote:The change to the variance bonus should certainly affect noobs least of all, and in that way it should be actively easier to catch up now.
Not life, but good life, is to be chiefly valued.
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Astarisk
- Posts: 882
- Joined: Fri Aug 13, 2010 7:08 am
Re: Game Development: Studded Rabbit
It has the potential to be a fun mechanic. Quite a few of our people would have more charisma than an alt and it would give us a reason to feast up together and have a fun social interaction. The system doesn't have to be entirely about alts.loftar wrote:Might be true, but was the "place charismatic alt besides me when eating" really a fun mechanic?Astarisk wrote:Yeah they should definitely buff the bonfire bonus. It's complete trash currently and doesn't do much at all.
IRC/IGN: Rawrz
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
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Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4