Obviously there's armor and weapons, but how does combat really work?
So far I can see:
Combat Advantage (which way the scales are tilted)
Battle Intensity (the number below the scales)
Initiative (coins near your attack cool down meter)
How do those factors affect battle?
When using a sword what affects my chance to hit? stats? melee combat skill? one of the above factors?
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Blaze
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Re: Be more effective in combat
Obviously, your skill with a weapon determines how often you'll hit. And I'm supposing that perception and/or agility will increase your chances as well. From what I've observed, Combat advantage gives a bonus to your chances of hitting AND dodging. How much a bonus it gives is probably determined by battle intensity and how big the advantage is. Initiative doesn't seem to increase to-hit or potential damage. All I know is that I need it to perform instance attacks/maneuvers.
I have a question as well: Does equipping a shield innately give a small bonus to dodge/block or do I have to choose "Shield" on my combat maneuver list in order to gain any positive effects?
I have a question as well: Does equipping a shield innately give a small bonus to dodge/block or do I have to choose "Shield" on my combat maneuver list in order to gain any positive effects?
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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theTrav
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Re: Be more effective in combat
I suppose the other thing would be what can I do to reduce the chance of getting hit
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theTrav
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Re: Be more effective in combat
I also just noticed that while you can transfer initiative points, combat advantage is PER FOE
so if you get combat advantage against one creature, you won't have it against another (possibly that is the counter on the right
so if you get combat advantage against one creature, you won't have it against another (possibly that is the counter on the right
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Blaze
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Re: Be more effective in combat
It makes sense, you might have the adrenaline pumping from a recent fight (Initiative), but you don't gain the upper hand against an enemy before you engage them. Perhaps there will be skills made to change that.theTrav wrote:I also just noticed that while you can transfer initiative points, combat advantage is PER FOE
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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loftar
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Re: Be more effective in combat
The combat system is, indeed, a bit complex. I'll try to sum it up in a sticky post before too long.
"Object-oriented design is the roman numerals of computing." -- Rob Pike