Their smaller FEP meter means they require less food types to level up, so they shouldn't be seeing much of the diminishing returns before it's all reset anyway.mietzi94 wrote:How does it affect noobs less?
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loftar
- Posts: 9096
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Re: Game Development: Studded Rabbit
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Studded Rabbit
Everything is good but the variety bonus and sand flea changes
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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nosfirebird
- Posts: 79
- Joined: Wed Jan 30, 2019 9:47 pm
Re: Game Development: Studded Rabbit
the drink restore amounts are still on the old system of 2/1/.5 percentage needs to be 2/2/2 for all the drinks
they must just want no lifes playing the game with all the nerfs to eating and allowing quests rewarding huge hunger reduction % this world is alrdy fucked by stupidity
they must just want no lifes playing the game with all the nerfs to eating and allowing quests rewarding huge hunger reduction % this world is alrdy fucked by stupidity
Last edited by nosfirebird on Wed Apr 10, 2019 8:01 pm, edited 1 time in total.
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loftar
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Re: Game Development: Studded Rabbit
It might not "have to" be entirely about alts, but we all know that's how it worked last world. And no wonder, given that those were the incentives. I wouldn't mind bringing back a stronger symbel-fire bonus, but I can't really think of any such mechanic that doesn't strongly incentivize that kind of alting.Astarisk wrote:It has the potential to be a fun mechanic. Quite a few of our people would have more charisma than an alt and it would give us a reason to feast up together and have a fun social interaction. The system doesn't have to be entirely about alts.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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loftar
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Re: Game Development: Studded Rabbit
It is, and I don't think we plan to change that. If anything, we should probably, rather, add more drinks to cover the other categories.nosfirebird wrote:the drink restore amounts are still on the old system of 2/1/.5 percentage needs to be 2/2/2 for all the drinks
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Omnipotent
- Posts: 291
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- Location: California
Re: Game Development: Studded Rabbit
Yeah, doesn't really fix anything from what I can tell. Just makes the people that are already ahead even more ahead.Grog wrote:I hate you!Took some steps to redefine the food variance bonus. The effect is now reduced for each new food type you eat, resetting when you level up.
Also this doesn't help shit. It cripples catching up.
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loftar
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Re: Game Development: Studded Rabbit
I'm not sure why you would think that. Clearly, characters with larger FEP meters are going to be hit much more by the diminishing returns.Omnipotent wrote:Yeah, doesn't really fix anything from what I can tell. Just makes the people that are already ahead even more ahead.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Sarge
- Posts: 2059
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Re: Game Development: Studded Rabbit
You are not supposed to be able to kill players without rage. Wtf are you not understanding about this?SnuggleSnail wrote:If you math it out PERFECTLY, and small cleave them for 99% of their SHP, then cleave them for 100% AND you get a max concussion they'll still have just over 20% HHP left. Animals do way more HHP% than this.boshaw wrote:Considering you can do it with a soldier sword i'm sure the b12 can still kill people if you try for it.Avu wrote:Thanks for the b12 and fleas fixes, though I'm sure the b12 is still enough to kill people.
At least make it 50% like the cutblade...
factnfiction101 wrote:^I agree with this guy.
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Ozzy123
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Re: Game Development: Studded Rabbit
Just make it so you need actual characters around and not just charisma altsloftar wrote:Might be true, but was the "place charismatic alt besides me when eating" really a fun mechanic?Astarisk wrote:Yeah they should definitely buff the bonfire bonus. It's complete trash currently and doesn't do much at all.
You are not understanding the fact that jorb and loftar said multiple times that they don't want someone to be just "immortal" they wanted the risk of dying to always be in the game, now they removed it kinda with the b12 nerf.Sarge wrote: You are not supposed to be able to kill players without rage. Wtf are you not understanding about this?
Last edited by Ozzy123 on Wed Apr 10, 2019 8:01 pm, edited 1 time in total.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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mietzi94
- Posts: 246
- Joined: Wed Sep 14, 2011 7:24 pm
Re: Game Development: Studded Rabbit
So you are telling me in the beginning their stat-gain-game will be fun, but when they hit higher stats they need to suffer from the same thing? Sure it doesnt effect anyone that has lower stats, but eventually everyone will get higher stats.loftar wrote: Their smaller FEP meter means they require less food types to level up, so they shouldn't be seeing much of the diminishing returns before it's all reset anyway.
Idk feels like a really stupid change for me tbh. Satiations are so garbage as they are right now, not even doing what a satiation actually is (Satiation is not something you get randomly, but sth you get after eating a lot of sth) and hunger being pretty much just another tedious feature.
Maybe you should have thought about reworking features people actually complained about just once?
Not life, but good life, is to be chiefly valued.