Game Development: Studded Rabbit

Announcements about major changes in Haven & Hearth.
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loftar
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Re: Game Development: Studded Rabbit

Post by loftar »

mietzi94 wrote:How does it affect noobs less?
Their smaller FEP meter means they require less food types to level up, so they shouldn't be seeing much of the diminishing returns before it's all reset anyway.
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jordancoles
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Re: Game Development: Studded Rabbit

Post by jordancoles »

Everything is good but the variety bonus and sand flea changes
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nosfirebird
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Re: Game Development: Studded Rabbit

Post by nosfirebird »

the drink restore amounts are still on the old system of 2/1/.5 percentage needs to be 2/2/2 for all the drinks

they must just want no lifes playing the game with all the nerfs to eating and allowing quests rewarding huge hunger reduction % this world is alrdy fucked by stupidity
Last edited by nosfirebird on Wed Apr 10, 2019 8:01 pm, edited 1 time in total.
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loftar
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Re: Game Development: Studded Rabbit

Post by loftar »

Astarisk wrote:It has the potential to be a fun mechanic. Quite a few of our people would have more charisma than an alt and it would give us a reason to feast up together and have a fun social interaction. The system doesn't have to be entirely about alts.
It might not "have to" be entirely about alts, but we all know that's how it worked last world. And no wonder, given that those were the incentives. I wouldn't mind bringing back a stronger symbel-fire bonus, but I can't really think of any such mechanic that doesn't strongly incentivize that kind of alting.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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loftar
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Re: Game Development: Studded Rabbit

Post by loftar »

nosfirebird wrote:the drink restore amounts are still on the old system of 2/1/.5 percentage needs to be 2/2/2 for all the drinks
It is, and I don't think we plan to change that. If anything, we should probably, rather, add more drinks to cover the other categories.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Omnipotent
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Re: Game Development: Studded Rabbit

Post by Omnipotent »

Grog wrote:
Took some steps to redefine the food variance bonus. The effect is now reduced for each new food type you eat, resetting when you level up.
I hate you!

Also this doesn't help shit. It cripples catching up.
Yeah, doesn't really fix anything from what I can tell. Just makes the people that are already ahead even more ahead.
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loftar
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Re: Game Development: Studded Rabbit

Post by loftar »

Omnipotent wrote:Yeah, doesn't really fix anything from what I can tell. Just makes the people that are already ahead even more ahead.
I'm not sure why you would think that. Clearly, characters with larger FEP meters are going to be hit much more by the diminishing returns.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Sarge
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Re: Game Development: Studded Rabbit

Post by Sarge »

SnuggleSnail wrote:
boshaw wrote:
Avu wrote:Thanks for the b12 and fleas fixes, though I'm sure the b12 is still enough to kill people.
Considering you can do it with a soldier sword i'm sure the b12 can still kill people if you try for it.
If you math it out PERFECTLY, and small cleave them for 99% of their SHP, then cleave them for 100% AND you get a max concussion they'll still have just over 20% HHP left. Animals do way more HHP% than this.

At least make it 50% like the cutblade...
You are not supposed to be able to kill players without rage. Wtf are you not understanding about this?
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Ozzy123
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Re: Game Development: Studded Rabbit

Post by Ozzy123 »

loftar wrote:
Astarisk wrote:Yeah they should definitely buff the bonfire bonus. It's complete trash currently and doesn't do much at all.
Might be true, but was the "place charismatic alt besides me when eating" really a fun mechanic?
Just make it so you need actual characters around and not just charisma alts
Sarge wrote: You are not supposed to be able to kill players without rage. Wtf are you not understanding about this?
You are not understanding the fact that jorb and loftar said multiple times that they don't want someone to be just "immortal" they wanted the risk of dying to always be in the game, now they removed it kinda with the b12 nerf.
Last edited by Ozzy123 on Wed Apr 10, 2019 8:01 pm, edited 1 time in total.
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mietzi94
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Re: Game Development: Studded Rabbit

Post by mietzi94 »

loftar wrote: Their smaller FEP meter means they require less food types to level up, so they shouldn't be seeing much of the diminishing returns before it's all reset anyway.
So you are telling me in the beginning their stat-gain-game will be fun, but when they hit higher stats they need to suffer from the same thing? Sure it doesnt effect anyone that has lower stats, but eventually everyone will get higher stats.
Idk feels like a really stupid change for me tbh. Satiations are so garbage as they are right now, not even doing what a satiation actually is (Satiation is not something you get randomly, but sth you get after eating a lot of sth) and hunger being pretty much just another tedious feature.

Maybe you should have thought about reworking features people actually complained about just once?
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