Will look at that. If it checks out I'll try to force restarts on anything stunted.Ardennesss wrote:Did ya really kill all actively growing trees? Lmao. Yikes. Not a good day to be a Haven Dev.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Studded Rabbit
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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SiO2
- Posts: 223
- Joined: Sun Feb 17, 2013 10:46 pm
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Game Development: Studded Rabbit
I checked by planting new trees and Growth % appears on newly planted but not on anything that was growing prior patch. You killed all damn planted trees.jorb wrote:Will look at that. If it checks out I'll try to force restarts on anything stunted.Ardennesss wrote:Did ya really kill all actively growing trees? Lmao. Yikes. Not a good day to be a Haven Dev.
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Game Development: Studded Rabbit
Why? Are we doing feps too easy?Took some steps to redefine the food variance bonus. The effect is now reduced for each new food type you eat, resetting when you level up.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Redkat
- Posts: 520
- Joined: Sat Jun 01, 2013 12:36 pm
- Location: Sealand, Denmark
Re: Game Development: Studded Rabbit
unsure if this helps but here is my info on trees. This is just a copy of an intern post so excuse that.
"I checked 2 trees I had in high q farm - they are still growing. I checked those a few hours earlier and they were fine.
My 8 pines in the public farm - planted a few days ago - 3 are still growing - rest is stunted
A Lot of the trees in the public farm are stunted . (about 30 trees)
incl my 2 mayflowers
- but not all. however most are."
These last trees have been planting over the last 2-3 weeks. A few a lot longer ago due to lack of wald. I shouldnt stunt trees I plant besides the random one we always had.
"I checked 2 trees I had in high q farm - they are still growing. I checked those a few hours earlier and they were fine.
My 8 pines in the public farm - planted a few days ago - 3 are still growing - rest is stunted
A Lot of the trees in the public farm are stunted . (about 30 trees)
incl my 2 mayflowers
These last trees have been planting over the last 2-3 weeks. A few a lot longer ago due to lack of wald. I shouldnt stunt trees I plant besides the random one we always had.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Studded Rabbit
Can confirm this. All stunted trees will be healed with the next restart.jorb wrote:Will look at that. If it checks out I'll try to force restarts on anything stunted.Ardennesss wrote:Did ya really kill all actively growing trees? Lmao. Yikes. Not a good day to be a Haven Dev.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loskierek
- Posts: 691
- Joined: Mon May 23, 2011 2:22 pm
Re: Game Development: Studded Rabbit
good job on stunting all the trees already planted when you REMOVED stunting xDDDDD
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Ejnekor
- Posts: 133
- Joined: Thu Mar 11, 2010 4:41 pm
Re: Game Development: Studded Rabbit
Yes, all my trees are planted a long time ago. Most of them were at ~80% of the growth, so if somehow only older planted trees were affected - that might be it. I have inspected like 20 trees randomly on my farm and all of them were 'stunned'.
Thanks!Can confirm this. All stunted trees will be healed with the next restart
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nosfirebird
- Posts: 79
- Joined: Wed Jan 30, 2019 9:47 pm
Re: Game Development: Studded Rabbit
doing it for credos is great but the lp/hunger need to be removed leave the xp/gildings/quality node +1 to area possibly add the chance to get a localized resource?jorb wrote:This is a legitimate discussion. I'm not entirely sure which part you find stupid -- random quests, or the rewards, or perhaps both -- but I'll give you my five cents on it either way.mietzi94 wrote:stupid questing system.
I think the quest system was a great addition. Especially early world, I love that it gives me something to do, and a reason to be out and about, exploring and meeting trees, while I'm waiting for timers on various other things.
While I do hold the above, I also obviously recognize that the quests aren't particularly inspired, and with an established base I don't run many of them myself. I agree that this playstyle is probably punished a bit too much in terms of gains. Quests are a bit too necessary.
However. There's a very delicate balance to be struck, between being forced to wait on time gates, and being able to invest effort to progress faster. If you can't do the latter to any extent, it's, for example, never possible to catch up to those ahead of you, even if they slack off. Time gates are good because they provide a pause in frantic game play where you can just relax and do whatever you like, without feeling like you're falling behind. Effort induced progress is also good, because only having to wait for timers for every little thing is a bit soul crushing as well.
It's not an entirely trivial balance to strike, quite simply.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Studded Rabbit
Kindly verify that your trees have been unstunted.
EDIT: Already realized that I messed up. Sorry about that; will try again.
EDIT: Already realized that I messed up. Sorry about that; will try again.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

