Lobsters?

The worst monsters in the Hearthlands warp the fabric of space and time...
iamahh
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Re: Lobsters?

Post by iamahh »

i read something about chumbait, gotta try that
Enjoyment
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Re: Lobsters?

Post by Enjoyment »

iamahh wrote:i read something about chumbait, gotta try that
all the baits were tested
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AntiBlitz
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Re: Lobsters?

Post by AntiBlitz »

i have also tried, never caught it.
BlueArcher
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Re: Lobsters?

Post by BlueArcher »

I've only ever set the things, haven't gone to check, will go check one of the places now I guess...
iamahh
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Re: Lobsters?

Post by iamahh »

in Salem there were lobster nodes, you had to test many areas
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Audiosmurf
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Re: Lobsters?

Post by Audiosmurf »

iamahh wrote:in Salem there were lobster nodes, you had to test many areas
Patchnotes indicated that lobster nodes are a thing, I wouldn't be surprised to learn that, simply, no one has found one yet.
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sabinati
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Re: Lobsters?

Post by sabinati »

i keep meaning to build some lobster traps
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Audiosmurf
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Re: Lobsters?

Post by Audiosmurf »

sabinati wrote:i keep meaning to build some lobster traps
They're small (2x3), and you can fill them with bait while still carrying them in your inventory. Pretty easy to mass produce/set up.
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Enjoyment
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Re: Lobsters?

Post by Enjoyment »

Also, we can put traps in rivers and lakes, though...
jorb wrote: New Implementations
-----------------------
  • Added Lobsters. Lobsters can be caught in the ocean, and boiled.
  • Added Lobster pots. Bait the Lobster pots with raw meat, entrails, or chum bait, toss them in the ocean, and profit. Lobster pots can also sometimes catch crabs, and small fish. Not all geographic areas contain lobsters.
English is neither my native lang, nor my best side...
Hrenli
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Re: Lobsters?

Post by Hrenli »

Enjoyment wrote:Also, we can put traps in rivers and lakes, though...
Well, we can put fishing nets in areas without any fish too. Makes more sense to me than magic "there is nothing to catch here" message out of nowhere...
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