Wild idea -> Community Manager (World Events)

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Aceb
Posts: 1831
Joined: Wed Jun 16, 2010 2:34 pm

Wild idea -> Community Manager (World Events)

Post by Aceb »

Very simple idea that is a very dangerous one but lets say "shubla mode on" and go forward.

Choose one person from mods if they want to or choose one of the known community members and let them apply into role of Community manager.
- Creating world events like dropping meteorite, instead of devs doing it.
- Creating live world events like "You hear howling" and then, spawning wolfs in some location to be done with
- Creating treasure chests events or maybe something like spawning a tower with goods in middle of forest and announcing it to the world
- Making facebook and forum more alive as result? Such person could before acting, ask devs on their opinion on certain matter.

Obviously, such events shouldn't be ridiculous in a way that You get a 666Q B12 Axe or 777Q blocks from such things, more in a way of getting "fun" and giving some way of making part of player base busy with some sort of egg hunting.

Enjoy the idea. ¦]

edit: oh shit I forgot "shubla mode off"
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Vassteel
Posts: 718
Joined: Thu Aug 15, 2013 12:38 pm

Re: Wild idea -> Community Manager (World Events)

Post by Vassteel »

to be honest I would like to see more community driven events. I really miss the games that were at CF.
jorb wrote:Stop shitposting.
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Wild idea -> Community Manager (World Events)

Post by MagicManICT »

Vassteel wrote:to be honest I would like to see more community driven events. I really miss the games that were at CF.
This. Some of this should be doable with in-game items and constructions to trigger local events.

I'll note that this is the role of the "wizards" in MUDs. I know they aren't played much today (in relative comparison to other multiplayer/MMO games), but they were huge in the 90s with some having thousands of active players.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
Jackwolf
Posts: 914
Joined: Sat Feb 12, 2011 5:56 am

Re: Wild idea -> Community Manager (World Events)

Post by Jackwolf »

Game Masters :ugeek:
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
User avatar
dageir
Posts: 1973
Joined: Sat Mar 31, 2012 12:37 pm

Re: Wild idea -> Community Manager (World Events)

Post by dageir »

I have a feeling this can be abused in so many ways.
Image
User avatar
Aceb
Posts: 1831
Joined: Wed Jun 16, 2010 2:34 pm

Re: Wild idea -> Community Manager (World Events)

Post by Aceb »

dageir wrote:I have a feeling this can be abused in so many ways.
If given to wrong person, yeah. That's why I suggested a mod being picked in first place or known community member.
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
ErdTod
Posts: 577
Joined: Wed Sep 21, 2011 7:53 pm

Re: Wild idea -> Community Manager (World Events)

Post by ErdTod »

Community manager in such strongly politicised game with lots of toxic talking wount end well. Instead, there could be more possibilities for players to gather for some sort of world-effort.
User avatar
azrid
Posts: 3647
Joined: Mon Oct 17, 2011 11:33 pm

Re: Wild idea -> Community Manager (World Events)

Post by azrid »

I would love to be a GM.
Image
Image
User avatar
Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Wild idea -> Community Manager (World Events)

Post by Kaios »

Even if you picked the most highly trusted, respected members of the community to perform such things, it would be immediately tainted by suspicion of abuse. It does not matter if any abuse would really occur or not, the possibility that it can happen is enough to make players suspicious and skeptical.
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Wild idea -> Community Manager (World Events)

Post by MagicManICT »

ErdTod wrote:Community manager in such strongly politicised game with lots of toxic talking wount end well. Instead, there could be more possibilities for players to gather for some sort of world-effort.
Kaios wrote:Even if you picked the most highly trusted, respected members of the community to perform such things, it would be immediately tainted by suspicion of abuse. It does not matter if any abuse would really occur or not, the possibility that it can happen is enough to make players suspicious and skeptical.
CCP, Blizzard... it doesn't matter who it is. If they have a person with some sort of ability to generate items or otherwise manipulate the game data, it's been abused. People have gotten fired over it. You can't avoid it. Does it stop them from using people to perform said roles? No, because it's necessary to have people there. Why would a person in such a role here be any more or less likely to abuse the system than anywhere else? Developers set up systems of checks and audits to ensure their GMs aren't abusing their abilities.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

Return to “Critique & Ideas”