Grand List of Simple Questions

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
Draguslayer
Posts: 42
Joined: Fri Jan 14, 2011 4:29 pm

Re: Grand List of Simple Questions

Post by Draguslayer »

Beaver dungeon. Room full of white beavers (10 of them). We aggro one of them in other room and kill there. New one spawn and aggro us, run to us and attack us. We kill him as well. This repeated like 100 times already. No key dropped so far, gates to next room still locked, room just keep spamming new beaver to replace killed one. What do we do wrong? There is no other rooms to be opened left, beaver king didn't killed yet. How exactly we must open next room?
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MagicManICT
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Joined: Tue Aug 17, 2010 1:47 am

Re: Grand List of Simple Questions

Post by MagicManICT »

uncleseano wrote:Is there a list of recommended clothing and gilding sets around?
Generally, no, because even new players aren't going to have access to the same things, and people don't develop their characters in the exact same way.

Some guidelines:
  • Tailor credo is awesome when it comes to making artifacts.
  • Use cheap materials and gilds. Use recycling to make better artifacts. You should be able to do 3 without too much expense before the tailor credo, 4 after you get.
  • Get familiar with the list of available gilds on the wiki. http://ringofbrodgar.com/wiki/Gilding It's a bit cumbersome to search through by scrolling, so use your browser's page search (typically ctrl+f in English operating systems) to find a specific skill or attribute.
I'm not sure if I'm missing any pointers or not.
uncleseano wrote:What animals can and cannot break things? Starting to tame now and I wanna see about jumping in and out of the Stonestead to lower openings
Using armor and proper combat combat moves is highly recommended. Cheesing animals while taming leads to killing a lot of them.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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uncleseano
Posts: 560
Joined: Thu Apr 22, 2010 7:23 pm

Re: Grand List of Simple Questions

Post by uncleseano »

All good info thanks. I'm sitting pretty waiting for my lil muflon to get rowdy. Time to quickly slap some more foxes/bats for more moves
NeoBasilisk
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Joined: Thu Jun 06, 2013 12:48 am

Re: Grand List of Simple Questions

Post by NeoBasilisk »

Does the Breeding Quality stat only affect the main Quality stat in offspring, or does it affect other stats too?
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uncleseano
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Joined: Thu Apr 22, 2010 7:23 pm

Re: Grand List of Simple Questions

Post by uncleseano »

I have a gauze over a wound that says 0% below it since last night. Does that mean it's not healing? Or the gauze is too low Q to work or something?
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Ardennesss
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Re: Grand List of Simple Questions

Post by Ardennesss »

uncleseano wrote:I have a gauze over a wound that says 0% below it since last night. Does that mean it's not healing? Or the gauze is too low Q to work or something?
I believe Jorb said that the percentage is the chance the wound will get worse by interacting with other wounds.
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MagicManICT
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Joined: Tue Aug 17, 2010 1:47 am

Re: Grand List of Simple Questions

Post by MagicManICT »

Ardennesss wrote:
uncleseano wrote:I have a gauze over a wound that says 0% below it since last night. Does that mean it's not healing? Or the gauze is too low Q to work or something?
I believe Jorb said that the percentage is the chance the wound will get worse by interacting with other wounds.
My understanding of it is to look at it as "wound protection." here's the quote from jorb:
jorb wrote:Each treatment, when applied, now applies a treatment factor to the wound, dependent on the quality of the treatment applied, which reduces the reactivity of the wound -- i.e. the likelihood of it wanting to combine with incoming new wounds to create more severe wounds -- by the treatment factor percentage.
Stitch patches suck in every way except this. The worst I've used, about q20, was around 50%. The last I used had a value of almost 80%. I forget the quality off hand. Compare to waybroad, typicall <10%, and gauze, around 20% from what i've seen at qualities I have access to.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
Doradus
Posts: 25
Joined: Wed Jun 05, 2013 10:37 am

Re: Grand List of Simple Questions

Post by Doradus »

How do foragables respawn? Is it after a fixed period no one has been there or it checks in intervals and if no one is around during the check, it reloads map?
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uncleseano
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Joined: Thu Apr 22, 2010 7:23 pm

Re: Grand List of Simple Questions

Post by uncleseano »

MagicManICT wrote:
Ardennesss wrote:
uncleseano wrote:I have a gauze over a wound that says 0% below it since last night. Does that mean it's not healing? Or the gauze is too low Q to work or something?
I believe Jorb said that the percentage is the chance the wound will get worse by interacting with other wounds.
My understanding of it is to look at it as "wound protection." here's the quote from jorb:
jorb wrote:Each treatment, when applied, now applies a treatment factor to the wound, dependent on the quality of the treatment applied, which reduces the reactivity of the wound -- i.e. the likelihood of it wanting to combine with incoming new wounds to create more severe wounds -- by the treatment factor percentage.
Stitch patches suck in every way except this. The worst I've used, about q20, was around 50%. The last I used had a value of almost 80%. I forget the quality off hand. Compare to waybroad, typicall <10%, and gauze, around 20% from what i've seen at qualities I have access to.

That makes sense. So my crappy gauze won't protect me from getting more serious wounds on the cruel incision but the singing poultice and cold compress will help mitigate any more serious wounds because they're 50% plus. Damn that bear got my fighter good

While I'm on a roll is it still the case that there is only a 5 hour window to beat down/tame an animal before it despawns? Seems kinda harsh, you miss out on a few days worth of taming just because you went to bed
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Granger
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Joined: Mon Mar 22, 2010 2:00 pm

Re: Grand List of Simple Questions

Post by Granger »

Doradus wrote:How do foragables respawn? Is it after a fixed period no one has been there or it checks in intervals and if no one is around during the check, it reloads map?
In case the server dosn't detect a character needing the map for some time it unloads it.
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