viewtopic.php?f=5&t=5461Caliku wrote:Also, having to deal with that many chests would be a major pain in the ass. Any plans on adding a way to see chest contents or even interact with them without having to take them out and put them down on the ground?
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Jackard
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Re: It ain't nothin but a gangsta thang
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Caliku
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Re: It ain't nothin but a gangsta thang
Jackard wrote:viewtopic.php?f=5&t=5461Caliku wrote:Also, having to deal with that many chests would be a major pain in the ass. Any plans on adding a way to see chest contents or even interact with them without having to take them out and put them down on the ground?
Derp.Location: View active topics
Advice taken.
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Escaleone
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Re: It ain't nothin but a gangsta thang
Neat. I hadn't checked and thought troughs were always immobile. Hopefully horses can eat while tied to a wagon, so people don't have to build a fence around themselves to log off, but this could work well...Caliku wrote:Plenty of room for troughs and chests/seed bags to hold food!Escaleone wrote:While we're on the subject, though, I wonder whether there's any way to account for the horses' safety and food on the trip...
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juhubert
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Re: It ain't nothin but a gangsta thang
better take care Pacho, with such reasonable statements you soon won´t be able to piss Avu off.Pacho wrote:jorb, the problem with seedbags is mainly that you can't automatically plant the best seeds (seriously, hand-picking them is just tedious, having to dump the bags in a chest and then sort them one by one is tedious), and you can't plant grass directly from them. I stopped using bags the moment my scrollwheel sorting actually started working since I no longer had to manually sort the seeds I wanted to replant.
Other than that, the wagons look great! =D Though on the teleportation issue, I think only hearthfire porting and mebe village porting should stay.
anyway, if these waggons are implemented and telporting is cut back, there are some points to be considered:
travel speed should be high enough to cross a certain distance in reasonable time. like say 10 minutes per supergrid. other wise trade, which crawls slow but steady on a more global scale, will be pushed back into nonexistence or a mere neighbourly scale.
the second important issue is the safety of the travellers. if waggons are bound to certain routes or built roads, it will be easy for some waylaying highwaymen to rob, kill and destroy the waggons of unwary travellers.so the question will be , if it could be able to initiate combat on a moving waggon or not. the other thing is, if you are a real waggon folk, with having your hf in the waggon and such, how can you obtain safety while sleeping or resting? is there a certain soak involved like with palisades or such? or do you just have to cut open the linen plane and enjoy the goods found inside?
so many questions only the gods can answer.
Wanderer through worlds and ages
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Onionfighter
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stickman
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Re: It ain't nothin but a gangsta thang
i think that cart looks too big, it should be abit smaller i think
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Jackard
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Re: It ain't nothin but a gangsta thang
hopefully they have a high soak so that theft is more attractive than vandalizingjuhubert wrote:the second important issue is the safety of the travellers. if waggons are bound to certain routes or built roads, it will be easy for some waylaying highwaymen to rob, kill and destroy the waggons of unwary travellers.so the question will be , if it could be able to initiate combat on a moving waggon or not. the other thing is, if you are a real waggon folk, with having your hf in the waggon and such, how can you obtain safety while sleeping or resting? is there a certain soak involved like with palisades or such? or do you just have to cut open the linen plane and enjoy the goods found inside?
wagons are similar to houses in that players should be unable to destroy them completely, only reduce them to a ruined state which only suffers decay and must be repaired before use
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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sabinati
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Re: It ain't nothin but a gangsta thang
Jackard wrote:hopefully they have a high soak so that theft is more attractive than vandalizingjuhubert wrote:the second important issue is the safety of the travellers. if waggons are bound to certain routes or built roads, it will be easy for some waylaying highwaymen to rob, kill and destroy the waggons of unwary travellers.so the question will be , if it could be able to initiate combat on a moving waggon or not. the other thing is, if you are a real waggon folk, with having your hf in the waggon and such, how can you obtain safety while sleeping or resting? is there a certain soak involved like with palisades or such? or do you just have to cut open the linen plane and enjoy the goods found inside?
wagons are similar to houses in that players should be unable to destroy them completely, only reduce them to a ruined state which only suffers decay and must be repaired before use
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Lothaudus
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Re: It ain't nothin but a gangsta thang
Awesome! Now where are our firearms?jorb wrote:
Yeeehaaaw!
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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jorb
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Re: It ain't nothin but a gangsta thang
... trains would be so cool...
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose

