Allow unequipping bindles/sacks if there's enough free space

Thoughts on the further development of Haven & Hearth? Feel free to opine!
twincannon
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Joined: Wed Feb 15, 2012 8:33 pm

Allow unequipping bindles/sacks if there's enough free space

Post by twincannon »

Couldn't find this via search, and I could see this being a total pain to implement, but figured I'd throw the idea out there.

It'd be nice if you were allowed to unequip a bindle/sack if you have enough spare space, and the items would automatically rearrange.

i.e. this:
sack1.png
when unequipping a traveller's sack (in this case), automatically becomes this:
sack2.png
And of course if there isn't any room then you'd just get the error you currently do.
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Fierce_Deity
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Re: Allow unequipping bindles/sacks if there's enough free s

Post by Fierce_Deity »

Ohh good idea. +1 all the way, great quality of life change.
Jackwolf
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Re: Allow unequipping bindles/sacks if there's enough free s

Post by Jackwolf »

No. as I don't want it to auto swap my tools for my sack when I have one on, unless i make it so that it will by removing stuff from the zone it gives
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MagicManICT
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Re: Allow unequipping bindles/sacks if there's enough free s

Post by MagicManICT »

I'm iffy on this. When mining, it's more of a hassle to equip a pick if I've had even one sack equipped, so this would be nice. On the other, I don't always want to swap to "two tools" such as when I've been building and it'd potentially unequip any inventory expander if I switch from say cutting blocks to sawing boards. At least for now I can force the sack to stay equipped if I drop an item into an expanded slot.
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Ardennesss
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Re: Allow unequipping bindles/sacks if there's enough free s

Post by Ardennesss »

I'd be fine with this as long as it doesn't happen automatically. If I drop a tool onto a bag slot then sure, but not triggered by the server side belt functionality.
twincannon
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Joined: Wed Feb 15, 2012 8:33 pm

Re: Allow unequipping bindles/sacks if there's enough free s

Post by twincannon »

MagicManICT wrote:I'm iffy on this. When mining, it's more of a hassle to equip a pick if I've had even one sack equipped, so this would be nice. On the other, I don't always want to swap to "two tools" such as when I've been building and it'd potentially unequip any inventory expander if I switch from say cutting blocks to sawing boards. At least for now I can force the sack to stay equipped if I drop an item into an expanded slot.
Jackwolf wrote:No. as I don't want it to auto swap my tools for my sack when I have one on, unless i make it so that it will by removing stuff from the zone it gives
Hm that's strange, for me it always swaps right hand... i.e. have 2 sacks equipped -> chop blocks -> axe goes in right hand ... saw boards -> saw goes in right hand, replacing axe, leaving the same sack in left hand.

Might be a client related thing? (using Ardennes')
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MagicManICT
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Re: Allow unequipping bindles/sacks if there's enough free s

Post by MagicManICT »

twincannon wrote: Might be a client related thing? (using Ardennes')
Yeah. My suggestion to you is to try making your tests and suggestions based on the standard client. it's the only ones the devs will listen to. If you think one of the mods adds a strong QoL feature, they sometimes add those in directly, but it sometimes takes some convincing them.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

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