We all know we we sign up for with Haven and Hearth.
The developers should wipe as often as they need to, in order to ensure the game can be tested and developed as best as possible.
If these cheats get in the way of that, they should wipe.
If not, then we wait until something does.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: The world will fix or destroy?
Why should everyone pay because some cunts don't report bugs. And its been 10 years man. I don't value my virtual grandchildren enough to help the best game ever so they can experience it.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Rendercat
- Posts: 8
- Joined: Tue Jun 15, 2010 5:11 pm
Re: The world will fix or destroy?
So is this the official stance on these items? Can I safely eat my Dill-contaminated pies?Ardennesss wrote:![]()

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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: The world will fix or destroy?
If you eat dill-contaminated Food, Loftar will hide under Your bed at night.

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foomanchu
- Posts: 121
- Joined: Wed Jun 29, 2011 6:13 am
Re: The world will fix or destroy?
its pretty sickening that some of those people would go out of their way to drop "contaminated" items into the water/land pools to spread the fruits of their bug abuse
the punishment that they received is far too light for the purposeful douchebaggery. it would be unfortunate yes if someone associated with them is innocent, but a harsh punishment would give further incentive to avoid playing with the types of players that are willing to ruin the play of their friends by abusing bugs.
scorched earth and deleted characters is not enough for this after they purposefully seeded the world with these bugged items.
they should be glad I am not a dev for this game. Banned accounts (all of the accounts of the worst offenders.. any accounts their IPs have touched), offending account ban for those "medium" offenders and deleted characters for those who have so little stats to be relevant. Hopefully any innocents affected by this would think twice about playing with the known bug abusers.
even if you lose 20-30 players of the faction that caused this abuse by being harsher with punishments, that is a far better alternative to disdain, frustration and anger of the few hundred people who read the forums and are aware of things outside of their small bubble of gameplay when you are too lenient, especially with world affecting bugs.
the punishment that they received is far too light for the purposeful douchebaggery. it would be unfortunate yes if someone associated with them is innocent, but a harsh punishment would give further incentive to avoid playing with the types of players that are willing to ruin the play of their friends by abusing bugs.
scorched earth and deleted characters is not enough for this after they purposefully seeded the world with these bugged items.
they should be glad I am not a dev for this game. Banned accounts (all of the accounts of the worst offenders.. any accounts their IPs have touched), offending account ban for those "medium" offenders and deleted characters for those who have so little stats to be relevant. Hopefully any innocents affected by this would think twice about playing with the known bug abusers.
even if you lose 20-30 players of the faction that caused this abuse by being harsher with punishments, that is a far better alternative to disdain, frustration and anger of the few hundred people who read the forums and are aware of things outside of their small bubble of gameplay when you are too lenient, especially with world affecting bugs.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: The world will fix or destroy?
why not just wipe out spice entirely (switch off), then make a toggle or flag that if something isn't edible, it won't retain any spicy shit and then turn everything back on? Unless it's very hard to do then... ![Trollface ¦]](./images/smilies/troll.gif)
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boshaw
- Posts: 1612
- Joined: Tue Jun 01, 2010 10:22 pm
Re: The world will fix or destroy?
Aceb wrote:why not just wipe out spice entirely (switch off), then make a toggle or flag that if something isn't edible, it won't retain any spicy shit and then turn everything back on? Unless it's very hard to do then...

Too ugly, but maybe.
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NeoBasilisk
- Posts: 579
- Joined: Thu Jun 06, 2013 12:48 am
Re: The world will fix or destroy?
Those FEP ratios are not normal, so wouldn't it still be considered an exploit?Rendercat wrote:So is this the official stance on these items? Can I safely eat my Dill-contaminated pies?Ardennesss wrote:![]()
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: The world will fix or destroy?
We got one of the 400+% laurel/honey axes through fishing but it was only q20.
Everything we made using the axe basically doubled its FEP values. 4.5 STR pork cut became 9 etc., and that was only with a q20 axe
We turned our axe over to Jorb because we figured it was a risky thing to have around, but now I just regret it. Too ugly?? Are you fucking kidding me??

WWW without using the q20 axe

WWW with the axe

Elk dog with the axe

Normal pork slice

And here is the fancy one

Q20 axe btw
GET YOUR SHIT TOGETHER
Everything we made using the axe basically doubled its FEP values. 4.5 STR pork cut became 9 etc., and that was only with a q20 axe
We turned our axe over to Jorb because we figured it was a risky thing to have around, but now I just regret it. Too ugly?? Are you fucking kidding me??

WWW without using the q20 axe

WWW with the axe

Elk dog with the axe

Normal pork slice

And here is the fancy one

Q20 axe btw
GET YOUR SHIT TOGETHER
Last edited by jordancoles on Sun Apr 21, 2019 11:15 pm, edited 1 time in total.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: The world will fix or destroy?
I think this was the point I was trying to make earlier. Yes, collect said items and see what they do. See if you can figure out any bugs and where, exactly, in the system the bug is at.
TBH, I think we found it a while back in a previous world when items were inheriting things that shouldn't... like the axe that gets a "dill 300%" buff. Some items should be inheriting parent stats, such as the mushroom and onion pirozhki getting attributes from the bread used, other things shouldn't, such as the ash used to make bone clay. (i'm just pulling the first two examples I can think of.) We can clearly see that the inherited attributes are only being suppressed, not actually removed from the code. The bug was compounded by another previous small bug that was found shortly after where some items were compounding percentages instead of adding up to the proper level. Maybe it's intended for spices to compound to a point, but not at the level the group of players spiraled them to.
I don't think it is going to be easy to fix the bug(s) while keeping the systems we have. Instead of this uproar, how about we let the devs fix the issue. I've gotten word from a couple of people they've pinpointed a bug from some PMs received in discussions and my "advocacy" for public bug hunting, though I haven't actually seen word of what the techniques are. It will take time to get it fixed, and fixing bugs like this will take away a generous amount of time from current projects (client rewrite and object controlled objects). Just as a reminder for those that were around for it, and some history for those that weren't: jorb and loftar identified the problems in world 4 about 2-3 weeks in with mining and botting. They said they were already working on changing the LP system, but rushed curios out the door and reset the world so the system could be implemented. It was still a month before the world was reset.
TL;DR--Patience, folks. I think that's what's called for right now. If the system can be fixed in a reasonable means without a reset, I expect they will once the bugs are solved. Otherwise, I expect we'll see a reset shortly thereafter if its practical. Either way, it may take some time. On the flip side, if they haven't pinpointed the offending bits of code, they probably need the logging data and people just playing the game, even with damaged items, to try and figure out where the bug is.
TBH, I think we found it a while back in a previous world when items were inheriting things that shouldn't... like the axe that gets a "dill 300%" buff. Some items should be inheriting parent stats, such as the mushroom and onion pirozhki getting attributes from the bread used, other things shouldn't, such as the ash used to make bone clay. (i'm just pulling the first two examples I can think of.) We can clearly see that the inherited attributes are only being suppressed, not actually removed from the code. The bug was compounded by another previous small bug that was found shortly after where some items were compounding percentages instead of adding up to the proper level. Maybe it's intended for spices to compound to a point, but not at the level the group of players spiraled them to.
I don't think it is going to be easy to fix the bug(s) while keeping the systems we have. Instead of this uproar, how about we let the devs fix the issue. I've gotten word from a couple of people they've pinpointed a bug from some PMs received in discussions and my "advocacy" for public bug hunting, though I haven't actually seen word of what the techniques are. It will take time to get it fixed, and fixing bugs like this will take away a generous amount of time from current projects (client rewrite and object controlled objects). Just as a reminder for those that were around for it, and some history for those that weren't: jorb and loftar identified the problems in world 4 about 2-3 weeks in with mining and botting. They said they were already working on changing the LP system, but rushed curios out the door and reset the world so the system could be implemented. It was still a month before the world was reset.
TL;DR--Patience, folks. I think that's what's called for right now. If the system can be fixed in a reasonable means without a reset, I expect they will once the bugs are solved. Otherwise, I expect we'll see a reset shortly thereafter if its practical. Either way, it may take some time. On the flip side, if they haven't pinpointed the offending bits of code, they probably need the logging data and people just playing the game, even with damaged items, to try and figure out where the bug is.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
