Game Development: Bog Turtle Boogaloo

Announcements about major changes in Haven & Hearth.
ichishi
Posts: 3
Joined: Thu Sep 28, 2017 12:45 pm

Re: Game Development: Bog Turtle Boogaloo

Post by ichishi »

I have a totally selfish suggestion for food and satiations.

Make food give satiation always, but a lot less. E.G. 2% per eating.
Then, make so satiations last a lot longer. A WHOLE LOT longer, to balance this out.
And throw in a new satiations mechanic - satiations apply per whole 10% chunks at double amount.

e.g.
Eat 5x of same food, get 10% total satiation from eat = related fep gain reduced by 20%
Eat 4x of same food, get 8% total satiation from eat = related fep gain not reduced
Eat 20x of same food, get 40% total satiation = related feo gain reduced by 80%

You can balance this out so that going from 10% satiation (20% reduction) to 9% satiation (0% reduction) would take same amount of time if would take now to go from 20% satiation to 0% satiation.

Why this works for me?
Because I play on weekends, and I mine on weekends. I can only eat my stats on weekends. This way I can eat on weekend what I would otherwise eat each day of the week, but without losing out on ENERGY i need to mine.
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pawnchito
Posts: 1120
Joined: Sat Apr 07, 2018 11:52 pm

Re: Game Development: Bog Turtle Boogaloo

Post by pawnchito »

Good patch, I haven't even looked at the new hat but I'm sure it is going to be a treat when I get to it. Thanks for fixing the stacking apple thing. Elegant fix. I envy your skills.
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jorb
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Re: Game Development: Bog Turtle Boogaloo

Post by jorb »

Ok, so, only food items and food intermediaries should now have buffs. Also removed the delay on enacting realm blessings. The delay after ticking them down is still in effect.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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pawnchito
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Joined: Sat Apr 07, 2018 11:52 pm

Re: Game Development: Bog Turtle Boogaloo

Post by pawnchito »

Nice.
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svino
Posts: 299
Joined: Mon Jun 06, 2011 4:09 am

Re: Game Development: Bog Turtle Boogaloo

Post by svino »

jorb wrote:Ok, so, only food items and food intermediaries should now have buffs. Also removed the delay on enacting realm blessings. The delay after ticking them down is still in effect.
Thanks jorb & loftar

game was fixed!
flay0605
Posts: 1
Joined: Thu Nov 05, 2015 10:15 pm

Re: Game Development: Bog Turtle Boogaloo

Post by flay0605 »

Can't find Washed-up Bladderwrack! You didn't accidentally delete from the game. ;)
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borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Game Development: Bog Turtle Boogaloo

Post by borka »

Came across 5 last 2 days ...
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Java 8 - manually downloads - good to check for actual versions url here:
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Remember what the dormouse said: Feed your head Feed your head
Yuginelol
Posts: 32
Joined: Fri Mar 05, 2010 4:01 pm

Re: Game Development: Bog Turtle Boogaloo

Post by Yuginelol »

jorb wrote:Ok, so, only food items and food intermediaries should now have buffs. Also removed the delay on enacting realm blessings. The delay after ticking them down is still in effect.
thank you for purging world of spicy filth
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whiskeypete
Posts: 175
Joined: Fri Aug 20, 2010 12:25 am

Re: Game Development: Bog Turtle Boogaloo

Post by whiskeypete »

Code: Select all

The server is currently shutting down...
Current saving all maps – 18/47 maps in world 3/2635 saved...
Anyone else noticing these numbers are not changing?
I find your lack of face disturbing...
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borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Game Development: Bog Turtle Boogaloo

Post by borka »

Prolly they handcheck each map for spicy filth ;)
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Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head

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