So i really miss the sacrifice yourself for a credo reduction and im sure others agree with me.
so i was thinking why not bring this mechanic back but make a few changes to it
heres my suggestion. In order to receive the bonus you have to be sacrificed by your villagers or realm king at a irminsul or an object that can be built in the realm capitol.
you get an x amount of reduction bonus for x amount of attendees at the sacrifice. if you choose the realm option it should cost realm auth and provide an additional bonus to reduction.
also if you are sacrificed you cant choose any inheritance other than the standard burial so no state funerals for sacrificed individuals.
i feel like this would be a good system for something that was originals a cheesy way to game the system.
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Vassteel
- Posts: 718
- Joined: Thu Aug 15, 2013 12:38 pm
Please bring back sacrifice for credos, but different
jorb wrote:Stop shitposting.
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_Gunnar
- Posts: 1430
- Joined: Thu Dec 22, 2011 1:15 pm
Re: Please bring back sacrifice for credos, but different
The reason you miss it is not because it was a sensible mechanic (it was really dumb), but because credos could use some work to make them more fun and flexible.

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loleznub
- Posts: 751
- Joined: Sat Sep 14, 2013 4:26 am
Re: Please bring back sacrifice for credos, but different
Why not just fix the questing system for Credo's by giving us 3 or so random quests to give us more options. This way it's more likely to get something doable (by effectively giving us 3 quests to choose from and only needing to do 1, allowing you to choose which is best for you at the moment) instead of having to continuously get lucky through RNG and abandoning quests.
Would make more sense than killing a character to progress in the game..
Killing off a character should not mean they progress further, it should be quite the opposite. "Yeah I had to die to enable progression" just sounds plain stupid. Let's not put a bandaid on a problem.
Would make more sense than killing a character to progress in the game..
Killing off a character should not mean they progress further, it should be quite the opposite. "Yeah I had to die to enable progression" just sounds plain stupid. Let's not put a bandaid on a problem.
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Vassteel
- Posts: 718
- Joined: Thu Aug 15, 2013 12:38 pm
Re: Please bring back sacrifice for credos, but different
yeah i agree questing is the root cause here and should have some work done to them but with the past track record we might be worse off if they change it anymore.
jorb wrote:Stop shitposting.
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Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: Please bring back sacrifice for credos, but different
No.
Choose your path wisely, and the sacrifice you make is not infinitely just getting all credos because the amount of effort becomes unreasonable. That's already the sacrifice
Choose your path wisely, and the sacrifice you make is not infinitely just getting all credos because the amount of effort becomes unreasonable. That's already the sacrifice
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Massa
- Posts: 1748
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: Please bring back sacrifice for credos, but different
Fuck this stupid train of thought for ever and always.Headchef wrote:No.
Choose your path wisely, and the sacrifice you make is not infinitely just getting all credos because the amount of effort becomes unreasonable. That's already the sacrifice
The game is designed in such a way that crafting has too many stats for too many different items, and Jorb has declared numerous times, that characters ought to be well rounded.
How can you advocate for well rounded characters and specialized ones in the same sentence? Alts and no alts. 2+2=5.


ass blast USA