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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: It ain't nothin but a gangsta thang
Time to jump on my Spirit Train
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KoE
- Posts: 536
- Joined: Fri Jun 12, 2009 5:01 am
Re: It ain't nothin but a gangsta thang
Oh lord jorb don't tease me. The wait for these wagons to actually exist is going to be grueling enough.
Am I the only one who thinks it looks off that the back is closed? It just doesn't feel... right for some reason.
Am I the only one who thinks it looks off that the back is closed? It just doesn't feel... right for some reason.
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Zirikana
- Posts: 284
- Joined: Sat Jan 30, 2010 7:36 pm
Re: It ain't nothin but a gangsta thang
Guns may or may not be a good idea for the game, but i'd say they absolutely MUST be independent of scarce resources. (i.e. no lead, salpeter, sulfur mines, etc...)Lothaudus wrote:Awesome! Now where are our firearms?
But i would definitely love to be crackin' away on a winchester from behind a wagon!
"Bein' a minotaur is a lot like bein' a regular human except moo" - J. Rowland
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: It ain't nothin but a gangsta thang
Nice to hear you like the way we would be going.Zirikana wrote:they absolutely MUST be dependent on scarce resources. (i.e. lead, salpeter, sulfur mines, etc...)Lothaudus wrote:Awesome! Now where are our firearms?
Caves, bats, guano... saltpeter...charcoal check, sulphur... hotsprings?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: It ain't nothin but a gangsta thang
8D
Oh man this is going to be so awesome, fightan to the death for the right to have firearms from our oppresors!
Bats, awesome.
Needs some cave enemies, I feel too safe in caves, nothing attacks me.
Oh man this is going to be so awesome, fightan to the death for the right to have firearms from our oppresors!
Bats, awesome.
Needs some cave enemies, I feel too safe in caves, nothing attacks me.
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Lothaudus
- Posts: 641
- Joined: Fri Oct 23, 2009 12:32 pm
- Location: Adelaide, Australia
Re: It ain't nothin but a gangsta thang
Cowboy Hats?
And Snakeskin boots?
And Snakeskin boots?
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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Teme
- Posts: 97
- Joined: Mon Apr 19, 2010 5:21 pm
Re: It ain't nothin but a gangsta thang
YES!jorb wrote:Nice to hear you like the way we would be going.Zirikana wrote:they absolutely MUST be dependent on scarce resources. (i.e. lead, salpeter, sulfur mines, etc...)Lothaudus wrote:Awesome! Now where are our firearms?
Caves, bats, guano... saltpeter...charcoal check, sulphur... hotsprings?
Plaah ~

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ImpalerWrG
- Posts: 470
- Joined: Tue Feb 02, 2010 10:17 am
Re: It ain't nothin but a gangsta thang
I'd like to bump my recommendation for grid systems to be used for large wagons/cogs as a means to address the expected confusion/haste of managing 16 slots.
viewtopic.php?f=5&t=5824&hilit=grid+inventory&start=10
viewtopic.php?f=5&t=5824&hilit=grid+inventory&start=10
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: It ain't nothin but a gangsta thang
sabinati wrote: Well, I'm a badass cowboy living in a cowboy's
Age, wicky wicky scratch yo yo bang bang
Me and Artemus Clyde Frog go save
Salma Hayek from the big metal spider
Wicky wicky wick, wicky wicky wick, Fresh
Cowboy from the Westside.
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ThirdEmperor
- Posts: 592
- Joined: Tue Feb 16, 2010 9:44 pm
Re: It ain't nothin but a gangsta thang
Three things I would like to see:
1) Feedbags: Essentialy mini portable troughs, you equip them to a horse, fill it with seeds and your horse eats out of it when it's hungry.
2) Auto-Travel: While riding a wagon you can select auto-travel if your near a crossroads, you then select a town with a crossroads and your wagon automaticly heads for it, allowing you to continue your journey while logged off. Of course, while logged off bandits have a easier time of robbing you and you would probably move slower.
3) High Noon: Firearms deal more damage at noontime. Cause it's funny.
1) Feedbags: Essentialy mini portable troughs, you equip them to a horse, fill it with seeds and your horse eats out of it when it's hungry.
2) Auto-Travel: While riding a wagon you can select auto-travel if your near a crossroads, you then select a town with a crossroads and your wagon automaticly heads for it, allowing you to continue your journey while logged off. Of course, while logged off bandits have a easier time of robbing you and you would probably move slower.
3) High Noon: Firearms deal more damage at noontime. Cause it's funny.