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JTG
- Posts: 339
- Joined: Fri Jun 12, 2009 4:11 am
Re: Game Development: Walls and Wine
I hope we can use vineger, with fish and chips in the future. 
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Game Development: Walls and Wine
Does wine in bottles age, or is only in barrels?
And can barrels store other things? I'd imagine a barrel of apples would be an acceptable item...
And can barrels store other things? I'd imagine a barrel of apples would be an acceptable item...
Surprise.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Walls and Wine
Currently, wine only ages in barrels, but we may very well flesh that system out quite a bit in the future. :)Peter wrote:Does wine in bottles age, or is only in barrels?
And can barrels store other things? I'd imagine a barrel of apples would be an acceptable item...
As for the barrels, the current barrels are strictly wine barrels. They'll probably do more stuff in the future, but they will also most likely remain being barrels only for liquids, at least.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
Re: Game Development: Walls and Wine
would be nice if you can see how full it is and how far it's done. Don't even need %.
The ones who see things differently.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Game Development: Walls and Wine
I think barrels should work for any liquid. Would be useful for deserts bringing in barrels of water and such. Barrel of honey anyone?

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sami1337
- Posts: 1125
- Joined: Tue May 26, 2009 1:52 pm
Re: Game Development: Walls and Wine
Yeah that's true. would be so much nicer for bakers too.
The ones who see things differently.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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eql
- Posts: 298
- Joined: Sat Jun 06, 2009 3:39 am
Re: Game Development: Walls and Wine
barrels of any powder or liquid based food products.
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Rift
- Posts: 683
- Joined: Mon Jun 01, 2009 1:34 am
Re: Game Development: Walls and Wine
barrels can hold 100L of wine btw.
Oh and if you put any grape juice in when it already has grape juice in.. it does some averaging to determine how fermented it is overall.
Oh and if you put any grape juice in when it already has grape juice in.. it does some averaging to determine how fermented it is overall.
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Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: Game Development: Walls and Wine
Powders huh?eql wrote:barrels of any powder or liquid based food products.
Maybe a new plant, mustard, could be grown for powder. Can only be grown on a village claim, and maybe has to be picked by a designated herbalist/alchemist.
Would take a wrought iron bar, silk string, and so many units of power. Then when they need to blow a wall down, the town could use those. Would be
better than building massive seige engines.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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ybobjoe
- Posts: 68
- Joined: Mon Jun 01, 2009 11:26 pm
Re: Game Development: Walls and Wine
Just a question, do walls decay over time?.. keeping massive walls maintain sounds like it will take a lot of upkeeping