Game Development: Walls and Wine

Announcements about major changes in Haven & Hearth.
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JTG
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Re: Game Development: Walls and Wine

Post by JTG »

I hope we can use vineger, with fish and chips in the future. :)
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Peter
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Re: Game Development: Walls and Wine

Post by Peter »

Does wine in bottles age, or is only in barrels?
And can barrels store other things? I'd imagine a barrel of apples would be an acceptable item...
Surprise.
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loftar
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Re: Game Development: Walls and Wine

Post by loftar »

Peter wrote:Does wine in bottles age, or is only in barrels?
And can barrels store other things? I'd imagine a barrel of apples would be an acceptable item...
Currently, wine only ages in barrels, but we may very well flesh that system out quite a bit in the future. :)

As for the barrels, the current barrels are strictly wine barrels. They'll probably do more stuff in the future, but they will also most likely remain being barrels only for liquids, at least.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sami1337
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Re: Game Development: Walls and Wine

Post by sami1337 »

would be nice if you can see how full it is and how far it's done. Don't even need %.
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Laremere
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Re: Game Development: Walls and Wine

Post by Laremere »

I think barrels should work for any liquid. Would be useful for deserts bringing in barrels of water and such. Barrel of honey anyone?
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sami1337
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Re: Game Development: Walls and Wine

Post by sami1337 »

Yeah that's true. would be so much nicer for bakers too.
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eql
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Re: Game Development: Walls and Wine

Post by eql »

barrels of any powder or liquid based food products.
Rift
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Re: Game Development: Walls and Wine

Post by Rift »

barrels can hold 100L of wine btw.
Oh and if you put any grape juice in when it already has grape juice in.. it does some averaging to determine how fermented it is overall.
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Jfloyd
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Re: Game Development: Walls and Wine

Post by Jfloyd »

eql wrote:barrels of any powder or liquid based food products.
Powders huh?
Maybe a new plant, mustard, could be grown for powder. Can only be grown on a village claim, and maybe has to be picked by a designated herbalist/alchemist.
Would take a wrought iron bar, silk string, and so many units of power. Then when they need to blow a wall down, the town could use those. Would be
better than building massive seige engines.
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ybobjoe
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Re: Game Development: Walls and Wine

Post by ybobjoe »

Just a question, do walls decay over time?.. keeping massive walls maintain sounds like it will take a lot of upkeeping

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