shubla wrote:I wonder how big the fps rise will be, divided by the days that the coding took!
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
1. Animated meshes
There's been a lot of talk lately about extremely poor performance in larger fights. While I still haven't been able to reproduce anything close to the extreme levels that people have been talking about (1-2 FPS in a fight with a few tens of people), it seems safe to say that it's primarily a matter of animating the player characters involved. Despite my lack of ability to reproduce those particular situations, I have on the other hand noted myself that large numbers of livestock are a big part of slowdowns in complex village scenes, so it seems like an area of particular urgency anyway, and I figure fixing one should have a good chance of fixing the other as well.
shubla wrote:Maybe loftar has bought and overclocked some new fancy super fast processor with money from hats, so he does not get any lags in these fights?
loftar wrote:shubla wrote:Maybe loftar has bought and overclocked some new fancy super fast processor with money from hats, so he does not get any lags in these fights?
I'll have you know I'm using an i5 2400 since about six years.
The main reason I haven't tried watching any fights in action is that it's kinda hard to find them, but it is true that meteors might give a good way for me to do so. I'll try to remember that for the next meteor, for sure.
Headchef wrote:Yes and keep tracking on and don't disable animations of characters it will be fun.
loftar wrote:Headchef wrote:Yes and keep tracking on and don't disable animations of characters it will be fun.
What does "tracking" even mean?
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