dried fish salad, poisoned arrow, hay fork

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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xzo
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dried fish salad, poisoned arrow, hay fork

Post by xzo »

few small ideas below

dried fish salad - would be nice to have more use of dried fish
poisoned arrow - extra use of adder fangs, could give %chance poison wound while crafting
hay fork - kinda primitive tool with some use in farming instead of wheelbarrow, or maybe even primitive weapon ;p
My mother told me Someday I would buy
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Fostik
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Re: dried fish salad, poisoned arrow, hay fork

Post by Fostik »

xzo wrote:dried fish salad
Sounds weird. Can you explain more?
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Dondy
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Re: dried fish salad, poisoned arrow, hay fork

Post by Dondy »

Fostik » Wed May 01, 2019 7:38 am

xzo wrote:
dried fish salad

Sounds weird. Can you explain more?


Maybe it's sort of like anchovies?
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xzo
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Re: dried fish salad, poisoned arrow, hay fork

Post by xzo »

Fostik wrote:
xzo wrote:dried fish salad
Sounds weird. Can you explain more?
np,
http://lmgtfy.com/?q=dried+fish+salad

It would be nice to have a way of utilizing dried fish and by that make more use for fishing, that could develop game economy, hermits could sell cupboards of dried fish of specific type to villages and so on so on
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
DeadHazard
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Re: dried fish salad, poisoned arrow, hay fork

Post by DeadHazard »

poisoned arrow - nice idea, but should make meat unusable
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xzo
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Re: dried fish salad, poisoned arrow, hay fork

Post by xzo »

DeadHazard wrote:poisoned arrow - nice idea, but should make meat unusable
very valid point, this might rly mess it up from the programming side, doable but wouldn't count on having it done soon
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men

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