Bugged Guano Pile

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MagicManICT
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Re: Bugged Guano Pile

Post by MagicManICT »

vatas wrote:If Localized Resource has to be loaded at least once before it starts generating resource, it implies that either jorb lied in his post to this topic or it is a bug that he was unaware of.
jorb wrote:No clue.
Maybe jorb isn't aware of how loftar coded it in. Maybe you are right in that he's just going to say this so that we don't know what the real deal is. Maybe it actually is a bug and it has to be checked out; could be this week it gets fixed, could be next world. Terse answer is short....
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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bmjclark
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Location: Ontario, Canada

Re: Bugged Guano Pile

Post by bmjclark »

I found salt on l3 like 2 weeks ago and it had 5 salt in it. Very clearly no one had ever been there before. So if it works in a way that they dont get resources before they're seen, it doesnt always work.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
loleznub
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Re: Bugged Guano Pile

Post by loleznub »

All of the regional resources I have in my mine have always been empty upon discovery.

I can confirm that I am the only one that has access to them, as all cavesystems have been explored and there's only one entrance through my mineholes right now.

Seems to be exactly as was stated earlier - some regionals only start producing resources after they've been found for the first time.
Hrenli
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Re: Bugged Guano Pile

Post by Hrenli »

It seems salt and brimstone (maybe something else) started together with the world, while guano, foul smokes (and maybe something else like notes) start to accumulate only upon discovery. HnH consistency as usual. :)
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jock
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Joined: Thu Mar 08, 2012 7:27 am

Re: Bugged Guano Pile

Post by jock »

We had this issue on some things on the lower level. We consider it to be something along these lines.

Level 1 was all started at the begining of the world.

When someone entered level 2 all resources on that level started. Same for 3 etc

I would assume this would be to save on severload for as long as possible or that they are 100% random placement and as the lowet levels had just be entered then they where spawned.
slipknotkane
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Joined: Wed Feb 19, 2014 12:51 am

Re: Bugged Guano Pile

Post by slipknotkane »

jock wrote:We had this issue on some things on the lower level. We consider it to be something along these lines.

Level 1 was all started at the begining of the world.

When someone entered level 2 all resources on that level started. Same for 3 etc

I would assume this would be to save on severload for as long as possible or that they are 100% random placement and as the lowet levels had just be entered then they where spawned.
I don't think this is the norm. As people have been on lvl 5 for probably months and the guano pile I just found won't spawn anything for 5 weeks still. Must be on discovery.

On another note, 5 WEEKS!?! Just kill me already.
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Vassteel
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Re: Bugged Guano Pile

Post by Vassteel »

If it is a newly spawned resource they will spawn empty just like all the others from day 1
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slipknotkane
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Joined: Wed Feb 19, 2014 12:51 am

Re: Bugged Guano Pile

Post by slipknotkane »

Vassteel wrote:If it is a newly spawned resource they will spawn empty just like all the others from day 1
Except, apparently, for lower valued localized resources like brimstone. The one I found on lvl 5 had 10 in it already. The only other option is that it is completely random. As some cave organs I found have 1 or 2 already in them.

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